NFT Worlds - playing pirated games within legal copies
March 2nd, 2022

Original Author: @quantumzebra123
Original Article Link:

Translated by Twitter: @PonziCurator

Source: NFT Worlds
Source: NFT Worlds

Although NFT Worlds stands as one of the newly rising sandbox projects within the NFT community, its’ fabrication might be inherently flawed. Here are some thoughts from NFT analyst Quantumzebra123 on NFT Worlds.

NFT Worlds has been one of the hot topics in the world of NFTs. In the past 7 days, its’ trading volume ranked at NO.7 on Opensea, with a floor price of 13.25 ≡ (around $35,000)

As some of you might not be familiar with NFT Worlds, it is a completely decentralized, customized, community-driven, P2E Gaming Platform. NFT Worlds holders are entitled to provide various virtual gaming experiences for gamers on top of their NFT assets.

NFT Worlds is applying Minecraft as its’ game engine. Minecraft, one of the best-selling games of all time, was first launched in Nov 2011, with over 238 million copies. By the end of 2021, the MAU(monthly active users) of Minecraft is nearly 140 million globally. In Minecraft, players explore the 3D pixel world by mining minerals, crafting tools, and building architectures.

Quantumzebra123: I believe that the fabrication of NFT Worlds is flawed based on the following reasons.

  1. Players can experience the entire product without owning NFT Worlds assets.
  2. The need for utility/governance token $WRLD is not sustainable and not rational.

Please notice, as an NFT enthusiast and a gamer, I’m here just sharing my first impression of NFT Worlds, and I’m grateful to hear different opinions for a deeper understanding.

Players can experience the entire product without owning NFT Worlds assets.

NFT Worlds is just a mini-verse, randomly generated by the algorithm of Minecraft. It is completely free to generate such worlds in Minecraft. Here is an 8 step tutorial on how to generate. (I even asked my 17-yrs old cousin, who pretty much grew up with Minecraft, about the process, and it proves to be surprisingly easy)

“yes, it is easy to randomly generate Minecraft worlds.”
“yes, it is easy to randomly generate Minecraft worlds.”

So what are the Holders of NFT Worlds actually paying for? They are simply paying for the limited versions of worlds, created by the founders ArkDev and Temptranquil. If Minecraft players can generate these worlds for free, the only explanation for users to spend their ETH is that they reckon NFT Worlds as a brand. In the previous article I mentioned, collectors would pay an overprice for the NFT brands that they support. e.g They would pay for an overpriced BAYC as their PFP, rather than right click and save a random monkey JPEG on google. Personally, I FUD over the NFT Worlds value bubbles.

NFT Worlds devs are not responsible to differentiate players’ experiences from normal Minecraft worlds. That job is passed over to the holder of the assets to actually BUILD for its ecosystem.

e.g. if one is publishing a game under NFT Worlds, the holder must build from scratch using the Minecraft editor. They can also hire experience Minecraft natives to build for them. However, creating the same thing in a free map of Minecraft shares the process, and that does not require the purchase of NFT Worlds assets.

NFT Worlds devs are also cleverish on marketing by taking the credits of the Minecraft ecosystem.

For example, according to NFT Worlds whitepaper, different from Decentraland and Sandbox, NFT Worlds is available on consoles and smartphones. However, it is Minecraft who paved the way, not NFT Worlds.

(For users to visit NFT Worlds assets, holders have to pay $30 for a Minecraft copy)

The need for utility/governance token $WRLD is not sustainable and not rational

Tokenomics are put on the table. $WRLD is used as its’ utility token and governance token. Here are its applications:

  1. Main value exchange medium: $WRLD is used for value exchange with the NFT Worlds ecosystem. In NFT Worlds, players must pay $WRLD to acquire items, experience games, and enjoy benefits.
  2. P2E: NFT Worlds will be available to establish P2E using the tokenomics of $WRLD. Other than that, NFT Worlds land-holders are able to reward gamers with $WRLD as an invitation to their Games.

I couldn’t validate why would Minecraft players ever pay for $WRLD tokens. (I asked my cousin again *Dream is a popular Minecraft YouTuber)

"Do people pay for Minecraft weapons and skins?" "Nah pretty much no one pays for nothing. What you saw on Dream's youtube channel are all free"
"Do people pay for Minecraft weapons and skins?" "Nah pretty much no one pays for nothing. What you saw on Dream's youtube channel are all free"

That being said, no one would actually pay extra to join Minecraft except for paying legal copies. All Minecraft players now are chilling on these so-called NFT assets for free, including the exclusive experience, items, and benefits.

As SBF once tweeted:

SBF on P2E
SBF on P2E

Following his logic, we might ask, who is currently paying for these P2E gamers? Of course, NFT Worlds devs wouldn’t be such dorks to do so. Seem that only speculators rather than real gamers would invest in $WRLD, for they see the window of profit by combining NFT, P2E, and NFT land assets. (#SOLID)

The need for $WRLD under this environment is not rational, nor sustainable, making NFT Worlds more like a Ponzi scheme rather than a bluechip gaming project.

Besides, Gamers are very hostile against the concept of NFT. As one of the members in NFT Worlds official Discord pointed out: Minecraft players might not even want to try NFT Worlds, not to mention paying for it.

I am also concerned with unwillingness the Minecraft users. I posted on Minecraft’s subreddit asking if anyone heard of NFT Worlds, and got instantly banned, with a warning from the MOD: ALL NFTS ARE SCAMS. I shared my screenshot, the subreddit was about 6 million users.

Too many harsh opinions being said, NFT World is not completely hopeless. Imagine, it is surely possible to design a magnificent P2E model, cultivate a UGC economy, and let builders of Minecraft actually get paid for their works. These OG builders will no longer just build for passion, but also make a living out of it and provide the community with gaming experiences that are unreached yet, hyping up the community and have them willing to pay for $WRLD。

However, If this should happen, Microsoft, as the mother company of Minecraft would not let NFT Worlds rob away its trophies for free. Of course, they can acquire NFT Worlds under themselves, what a good plus for Microsoft! Or, they can ban NFT Worlds instead, as $WRLD violates the commercial guidelines of Microsoft.

  • use and sell in-game virtual currencies IF (i) they have no real-world value and that cannot be cashed out, used, or transferred across free or paid servers, or into any other currency with real-world value; (ii) you don't give the impression that it comes from or is associated with Mojang, (iii) they don't look like or have similar names to Minecoins or any other official virtual currency, and (iv) anything you sell with the currency follows our monetization guidelines.

If a P2E model proves to be more advanced than the current free to play settings, Microsoft would easily deploy a P2E market. Afterall, they own Minecraft.

Ending

Digital land asset is a hot topic nowadays, with many interesting experiments in this field. To me, Overpriced NFT lands it is no different from the .com bubbles back in the era of Web2. One thing that needs to be pointed out is: there is only one Earth, and the availability of lands on earth is relatively constant. Theoretically, there could be an infinite amount of Metaverses, each having an infinite supplement of land resources. Therefore, digital land assets could never be compared to real-world real-estates on their scarcity. There could be some irrational bolstering of digital land assets in the crypto market.

Kinda went off-topic, back to NFT Worlds. I am pessimistic about the future of this project and its derivatives (such as Gray Boys). Some might not think this way but i can bring up some challenging questions?

  1. Who is buying NFT Worlds? The NFT investors? or Minecraft OGs who’s got builder blood running in their veins?
  2. Who is buying $WRLD, the speculators or the gamers?

Translation might be imprecise, please use the original post as your reference.

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