Break out yer spyglass, Pirates!
We’ve been swabbing the deck all nice and shiny while the team continues to develop the Multichain and eventually vanquish the waiting queue.
There’s also a major game economy balancing that’ll affect Wood, Iron Ore, Cotton, and Pirate Gold resources, which we’re making to ensure the long-term health and sustainability of the Pirate Nation game economy.
Game
We added new arena visuals to the Gauntlet Encounters to add more variety and fun for your monstrous encounters
All Tier 1 resources (Wood, Cotton, Iron Ore and PGLD) will be soulbound to your account
In order to trade or transfer Wood, Cotton, and Iron Ore, you’ll need to craft Stockpiles of 50, which cost 100 PGLD and 55 of that particular resource
All Marketplace listings for these resources have been removed
You can now adjust the graphics quality for battles (PVP & Gauntlet) in the settings menu to better manage your game experience in line with your computer’s specs
We’ve also made some optimizations to help lower the average wait time for loading into the game
Removed the Send button for Soulbound items on the Item Details web pages
Marketplace
Known Issues
A cooldown timer incorrectly appears when hovering the mouse over the Command Rank meter on the Pirate Crew Page
Loss of frame rate may occur for some Gauntlet battles when Quality Settings are maxed out
Players without Trade Licenses appear able to create Stockpiles of Gold, but this actually only works with Pirate Gold