Roll out the Long 9s you Scurvy Dogs!
This latest release introduces the next step for Pirate Nation’s Combat System: Multi-Enemy Combat. Gauntlets now contain multiple enemies, and combat cards and distributions have been updated accordingly to beef up your arsenal.
Game
Gauntlets now contain new enemy variants, in up to three slots.
New Action Cards have been added, existing Action Cards and distribution have been modified.
Drag and Drop Actions to set a default target in battle. Double-click or Shift-Click Actions to attack that default target until it is defeated.
Command Rank Points for combat defeat has been adjusted from 10 >>> 5.
Fixed a bug in which players with Trade Licenses were seeing the Trade License unlocked pop up when reaching Command Rank 10.
The Trick Arrr Treat Quest will be removed in the near future.
Web
New Bugs
The Rusty Mecha Skiff appears with incorrect ship art.
Counterattack Damage VFX appear on the Player’s Ship instead of the enemy.
Armor VFX appears when an Evasion Action Card is played.
Future features/work on the roadmap related to combat:
Combat balancing is still in progress and we are honing the text for each card.
We’d love to hear your feedback on what you like, dislike, and what you would improve.
Please use our Discord suggestions channel to provide feedback.