We know these seas be rough, mateys, but we sail on knowing port be not far!
Our highest priority remains reducing the wait times we are making good progress on the multichain.
We made significant changes to our Fair Play Rules. We no longer condone single players playing on multiple accounts and going forward, we will implement changes to disincentivize it.
Today we are adding the first stage of a Battle Score system for Gauntlets. We have also rebuilt the waiting room flow, fixed a cache of bugs and did a lot of under the hood work that will help accelerate the team moving forward.
Game
Introducing Battle Score v1: You’ll now see times on the Gauntlet Battle recap screen. We now track and display both the individual Gauntlet Battle Time and also the Overall Gauntlet Run Time.
We created and launched a new waiting room experience that will help us lower wait times and enable us to make further optimizations more easily
We added a session timer so that we can increase the throughput for active player slots. We have this set quite high to start with, but we may hone into a lower (but still reasonable) session time in the future
We fixed a number of bugs that were present in the game, including one that made some ships that were level up to have incorrect health totals
We optimized nearly two dozen tooltips for clarity and functionality
We did a lot of ‘under the hood changes’ that will make adding and changing data in the game safer and faster
The Leaderboard, Wishing Well, and World Boss pages have been removed and will return when those features are updated in the near future
BOOTY Points
We extended the grace period for the daily gameplay streak multiplier from 48 hours to 72 hours to account for the queue times
Players will stop accruing new points for referrals, but will keep any points earned up to midnight UTC today.
Known issues
BOOTY Points are not currently updating
The home button can become disabled or go blank when visiting the bottom of Parrot’s Perch in camera mode
Equipping the Haunted Skin to a Frigate results in the model being a Haunted Galleon instead of a Haunted Frigate.
Gen 1 Pirate PFP does not appear on the My Profile page when a Gen 1 Pirate is set to Captain
The New Plan card can become stuck in the Player’s hand
The Show More button does not expand the Activity feed
Due to changes with this release, the Demo Battle feature is not working and will be restored in a future update
When attacking a Mob with Counterstrike active with an attack like Stick and Move, the normal behavior is for the attack to Evade the Counterstrike attack. This changed in today’s build. Now the Counterstrike attack hits the attacker and then the attacker gains the Evade buff. This is a bug and will be fixed in an upcoming release
There are some issues with the Pirate metadata
There are some issues with caching the time per Gauntlet per device that we will address in the future.
Future work