A Glimpse Into Phase 2

As we approach the final releases of Phase 1.5 (Marketplace, Characters Staking, Badges, …) the team at Crypto Valleys is eager to give you a sneak peek of what we've been developing for Phase 2. But before we do, we’re aware of concerns regarding recent changes to CV; rest assured, we have heard them and plan to take action.

Phase 2: Adventurers

Whilst Crypto Valleys Characters are designed to assist players with farming and resource collection, Adventurers introduce a whole new dimension of gameplay to CV.

Through a mystical ritual performed at UNREVEALED, players will summon the souls of ancient Adventurers, channeling the spirits of erstwhile guardians of the Valleys now under your stewardship…

Unmaterialized Ancient Souls
Unmaterialized Ancient Souls

Ancient Adventurers

After acquiring an Adventurer’s soul, it be required to undergo a materialization process, free of charge. This process will allow you to determine the Adventurer's fate, choose one of the seven available classes, allocate the points into the stats of your choice, and customize its appearance.

Brawler ( Gunn )

Gunn, Melee, Heavy Sword
Gunn, Melee, Heavy Sword

Thief ( Diego )

Diego, Melee, Dagger
Diego, Melee, Dagger

Marksman ( Aki )

Aki, Ranged, Bow
Aki, Ranged, Bow

Mage ( Eliza )

Eliza, Spellcaster, Staff
Eliza, Spellcaster, Staff

Cleric ( Bazugo )

Bazugo, Melee, Spellcaster, Mace
Bazugo, Melee, Spellcaster, Mace

Guardian ( Leoric )

UNREVEALED
UNREVEALED

Lancer ( Erik )

UNREVEALED
UNREVEALED

Ancient Adventurers Mint

Adventurer Souls will be available to mint via the Tavern, an in-game point of interest, which will open shortly and be accessible to everyone, without a Valley LV requirement.

  • Total Supply: 3,000

  • Method: WL only (snapshots, raffles, giveaways, etc.)

  • Cost: TBA (can be minted with Unlocked & Locked YIELD)

  • Soul Rarities:

    • Common (~45%)

    • Uncommon ( ~30% )

    • Rare ( ~15% )

    • Epic ( ~8% )

    • Legendary ( ~2% )

Quests and Expeditions

Beyond the Valley's gates, peril lurks in the shadows. Whispers of a dungeon breach spread fear. The High Council beckons daring adventurers with lavish bounties to delve into the depths. Will you heed the call, braving unknown terrors to safeguard our realm?

Every day, expeditions of varying difficulties will be available at the Quest Board in the Adventurers Guild of each player. Select your party wisely and assemble up to three Adventurers for each expedition. Venture beyond the Valley's walls and towards the dangerous abyss.

Each expedition will have a main objective and three random events that will pop up throughout its course, requiring you to take action before continuing. When a random event is triggered, you will either have to fight off enemies or solve its mystery in a turn-based fighting game, utilizing Potions crafted with Produce & Equipment crafted with collected resources. If you happen to lose before reaching the main objective, do not fret; all the collected loot and experience will not be forfeited. However, your Adventurers will be tired and hurt and will need several hours to recover. You can speed up this process by feeding your adventurers Food crafted with Produce.

Fight through the armies of monsters and collect their Monster Souls (MO).

Early Stage WIP of PVE Combat
Early Stage WIP of PVE Combat

You will be able to use Monster Souls (MO) at the Guild Hall to unlock your locked YIELD at a constant and fixed ratio; but beware, tapping into their dark energy draws the attention of lurking malevolence within the dungeons. Expect escalating challenges as the ominous presence reacts to your exploits, intensifying the difficulty of your expeditions over time.

Fear not, for your Adventurers are customizable and upgradeable! Utilize powerful loot acquired in expeditions, your cooking skills, and strategy, and you will be able to prepare your Adventurers for any challenge.

Prepare your party, embark on expeditions, and unlock untold treasures.

The destiny of the Valleys awaits your valorous deeds!

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