About CAH partner Riot Games' narrative of Eroi's story and movement design ideas
August 8th, 2022

Riot Game, our partner at CAH, recently released the story and movement design ideas of Eroi again, this time with more of a battle peak. Check it out with us at CAH!

Eroi was released from League of Legends about seven years ago and has been a mainstay (or nightmare) on the list ever since. We also see her overpower her enemies in Runelands legends and save the world from destruction in the Lord of Doom.

The truth bearer of Nagakabouros, Orloy is the god of life, sea storms, and movement, often depicted as a giant sirens. Eroi and her people are from Snake Island, an archipelago of islands that includes Birjivot and her home island of Buhru.

In LOL, Eroi's gameplay focuses on testing the value of individuals using a golden artifact known as the Eye of God. Brandishing giant idols, she RIPS spirits from their hosts and summons ghostly tentacles to repeatedly hit them.

We define Oroy's core truth as: "A strong and charismatic spiritual leader who inspires others to be their own unstoppable force." "Said the Riot Game creative team.

She has a very signature look: tall, muscular and imposing. But more than that, she was happy, full of life, and believed in challenging others to live fulfilling lives. And that all needs to be reflected in her appearance.

Oloy's physique is quite unique in the list of League of Legends champions, and we refer to many athletes who specialize in weightlifters and shot putters. Mostly women who spend a lot of time lifting things, as easily as Eroi lifts her huge weapons.

Given the way Orroy moves, we used a method called motion studies for this purpose. Fighting Games are very dynamic, and to quickly explore movement in the early stages of development, concept artists at Riot Games drew Oeroi for animators in various poses.

Orloy has an extremely unique fighting style (a combination of heavy gold idols and soul tentacles), so these moves are more useful for sorting out the unknowns than her use of a sword or axe. To figure out how her tentacles work and move, it must be so that her players can feel her power and the absolute devastation of being hit by her.

After the motion study was completed, animators worked with an earlier version of Eroi to understand her body shape and proportions in the game. Through movement studies, they were able to pose in the game, so we could see how Orloy's ratio would look in a fighting game.

Strong and muscular, with tentacles. Orloy is a source of strength, and Naga Kaburos will back her up -- especially considering how effortlessly she wields the giant totem.

 The new plan for the next step is under active development. Eroi is still in the early stages, so we still have more work to do! As for our overall performance, there will still be another update at the end of the year, and our partner Riot Games will give you an even better performance.

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