Tearing Spaces Review - A Crazy Fun Cooperative Game With Innovative Mechanism

Tearing Spaces is an amazing game that harbors an innovative and fun mechanism. With good controls, nice graphics, various builds, plus a fun mechanism, it is a piece of work that everyone must try.

The Introduction

Tearing Spaces is a competitive game where players can battle against each other in the form of 3V3. The game mechanism is simple at first glance. Players are sent into an arena to fight a bunch of monsters. Inside the Arena, they will have to fight through three rooms. After completing each room, each player can select one talent(perks unlocked in the arena) that provides boosts in various ways. In the last room, they will face the boss, and whoever beats it faster wins.

Brolin's Talents
Brolin's Talents

The Uniqueness

If Tearing Spaces stops here, it is merely a cooperative game with fancy weapons and characters powered by Web3. In the current gaming space, there are a lot of similar titles that already deliver good gaming experiences. What is unique about Tearing Spaces is it carries out the competitive mode very differently.

To achieve victory, naturally, you can grind very hard speed running the arena, but the game offered another way. As they say, the enemy of my enemy is my friend. Instead of attempting to kill all the monsters, you can choose to enter a portal that teleports you onto the other team’s map, where you will team up with the native monsters to fight against players from the other team. When a player is down, respawning takes 15 seconds, which drastically slows down the progress. Even if you did not kill them, you can at least make trouble for your opponents.

There is one portal in the first room, but it can only be activated once for a single player. That player needs to face three opponents on the other side. Once reaching the boss room, there will be two portals, and they can be activated as many times as you like. You can all go in at once, hit the opponent team into respawning, then come back dealing with the boss. At the same time, you also need to look out for opponents coming through the portals.

Taking Portal at the Boss room
Taking Portal at the Boss room

After playing around with such a mechanism in a couple of rounds, I am obsessed. There are simply a lot of combinations and variations you can use to achieve victory. The portal itself is magic, which helped us turn the match around many times. An underdog has a much greater chance of turning the match around if you use it right.

The Characters and Weapons

This is the second-best part of the game, there are plenty of characters and weapons combinations you can play. You can play as one of the six characters, each having different skills and talents. There are different levels and rarities of talents, and you will be able to upgrade them. Each hero has a set of nine talents, and each talent has a different effect that is dedicated to this particular hero.

Brolin's Talents
Brolin's Talents

There are even more weapons. Six types of weapons, three variations within each type, and each one have different skill sets and elements. In fact, these are only legendary weapons! Players can literally enjoy thousands of builds in the game by combining different skill sets from heroes and weapons.

The Entry Level

Tearing Spaces is fairly easy to get your hands on, and almost everyone can enjoy it, thanks to it incorporating both competitive and cooperative modes. If you are someone who has a soft spot for cooperative games where you team up with mates and clean up dungeons, Tearing Spaces has got you covered. You can coordinate with friends on elements, weapons, and heroes to do a speed run. If you are someone who fancies showing off, has faith in your skills, or loves challenges, you can certainly take the portal and try to bring down all the foes by yourself.

But more importantly, your team composition can be much more flexible. Players with different levels of skills and preferences can join the same team and everyone can still have fun together. Those who want to dive deep into the characters and weapons can push the map forward, while those who long for combat can go their own way facing the opponents. No friends need to be left out.

The Nit-Picking

The game is almost impeccable. The control feels smooth, the on-hit feedback is responsive, and the graphic is beautiful, but a few things still nagging me.

First, the timespan for each match. It takes less than 10 minutes to complete one round, given both teams try their best to push forward. Although I do understand that fast-paced combat is the trend, especially when it comes to mobile games, I really want to have a longer gaming experience. It is just more fun-efficient when I can spend time playing around with my characters than waiting in the queue for a match.

Second, the current talent system does not provide strong feedback, it lacks continuity and hence depth. Each talent gives a boost, but one boost does not stack on another. Taking Brolin’s talents as an example, you can select talents that empower Brolin’s skills, or shoot projectiles. They are decent bonuses, but nothing makes an exponential effect. Compare to an antique but similar title, BattleRite, in which players can continue their build by selecting the boosts that apply to the same skill. Doing so offers players even more variation within the match.

The Conclusion

Despite my nitpicking, Tearing Spaces is a game that I will definitely play for fun in the future, and it is only a demo at the moment. We can expect a lot more content to come when it is officially launched. The tokenomic, NFTs, and ranking system, all are to be revealed. Even if there is no chain-related mechanism, if SinoGaming lists the game on Steam, I am buying it. I am optimistic about and looking forward to the future of Tearing Spaces, and excited about its full launch.

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