Whether it is a traditional game or the current emerging GameFi, as long as there is a monetary mechanism, it will inevitably face the problem of inflation.
Inflation is an issue between demand and supply. When there is more currency circulated in the market with demand staying the same, the currency’s purchasing power decreases, meaning that inflation happens.
M represents the total supply of money, V is the velocity (i.e. the circulation of money), P is the price level, which is a measure of inflation, and T is the total exchange volume, which is the total output in the economy.
Whether it was Angola in 1991 or Bolivia in 1984, the consequences of runaway inflation have rippled through many market economies. Zimbabwe has even become an example case of the failure of economic governance and the emergence of hyperinflation.
In relation to a gaming system, inflation is inevitable due to the fact that the number of in-game tokens is always increasing at a higher rate than the number of players.
In terms of solving the problem of inflation, traditional games and GameFi share the same pursuit, but their motivations are different.
In a game’s early stage, the prices of in-game items and the exchange rate of fiat currency to game currency were mostly maintained within a stable range. As the game progresses into the middle and late stages, the stable range will be broken: although fiat currency can be exchanged for more in-game currency, it will also cause high in-game prices. Players cannot reduce their playing cost of the game from the devaluation of the currency. Instead, the difficulty of accumulating players' wealth grows, which then caused damage to the interests of guild players, resulting in an overall decline in the game experience. The is the damage caused by hyperinflation to game’s economy and ecosystem.
For traditional games, moderate inflation is conducive to the operation of the game ecosystem, and blindly pursuing deflation will also have a negative impact.
We will analyze it in three levels:
We know that structural inflation in a real society drives wages up. Consequently, both commodity prices and wages become resistant to falling. In the game society, the official will not increase the output of game currency in-game rewards because of the rise in market prices. Meaning players need to invest more real wealth to meet the advanced needs in the game. Under the premise of rising prices, the reward value, given to players through additional content such as game tasks and activities, will decrease accordingly. Increasing the difficulty of accumulating wealth in the game reduces the enthusiasm of players to participate. Eventually, this process leads to the loss of players.
With high inflation rates, the in-game prices of high-end equipment/props will decrease. The in-game currency will have an increased purchasing power compared to fiat currency. The in-game survival cost of players will increase on the basis that the prices of basic props provided by the official remain unchanged.
Under excessive deflation, the in-game currency will appreciate relative to the fiat currency. Players' spontaneous demand for tokens increases, in-game assets decreases in value, the in-game economic cycle weakens, and the overall in-game experience declines. Deflation reduces players’ desire to play in the ecosystem, and the game has to downgrade its intended business model.
Sound Burning Mechanism ←=====→ Enhanced Gaming Experience
(best way to fight inflation) (increases users & WTP)
The gaming experience consists of two parts:
Game experience determines players' willingness to pay:
The presence of marketplace is inherent in blockchain technologies: Players need token liquidity to find project value reflected in the market price
Currently, almost all GameFi projects issue cryptocurrencies on blockchain and circulate them in the secondary market. Some GameFi projects issue two or three cryptocurrencies to complete the construction of complex economic models. For example, Axie Infinity has a three-token mechanism that consists of a dual-currency (AXS & SLP) plus Axie NFTs.
Tokenomics: Why inflation is delayed, but not solved
GameFi has four main strategies to curb inflation:
GameFi's control of inflation is almost entirely focused on its token economy. This method lacks flexible control from the perspective of game content. With the gradual maturity of GameFi and the use of blockchain technology, GameFi games will bring players closer to a real presence of the virtual world. GameFi concept is regarded as an early prototype for what lives inside the metaverse. It can be expected that the number of Play-4-Fun GameFis will increase significantly. But if its tokenomics are still only regulated internally, its downward spiraling effect may be too significant for the whole market to withstand.
Therefore, a stable token economy is required to lead a mild inflation cycle. Combining the common deflationary approaches used in the traditional games along with an optimal token market design, the GameFi project will enjoy better development and operation cycle so as to materialize its market vision.
GameFi projects are still evolving and growing, so time will tell what is the best way for GameFi to control inflation and create a great mutually beneficial gaming experience.
In traditional games, the assets (i.e. rare cards, characters) owned by players are given with different attributes. For example, color, race, level, occupation, skill, equipment, and summoned beasts are all examples of character attributes. The empowerment of multiple attributes increases application scenarios. If players want to obtain higher combat power, they need to invest in many distinct digital assets, which increases the deflation of game assets in disguise.
The game's "fatigue value", "time point card" and others are energy measures in a given game. These traits prevent players from producing unlimited game coins and increase the user's online cost. They are incentivized to play longer hours and spend currency for upgrades.
Specifically, in GameFi, the loss attribute should be added to NFT, and with the generation of loss, the wealth output of NFT per unit time should gradually decrease.
The project team will charge auction fees and storage fees (5%-15%).
At present, most GameFi games have introduced the official trading platform mechanism. However, the deflation of huge amounts of money means there is no more innovative solution other than stake mining. This serves as the wealth deflation scenario.
In accordance with the day of some major global festivals, the project team can simultaneously launch various activities that fit the theme. Moreover, on the festival day, the officials can proactively provide a large number of scarce materials to break the market balance. Although it will have an impact on the entire market economy in the short term, after the balance is broken, the officials can adjust item prices to stabilize the market. Market fluctuations under the intentional guidance of officials will, over the years, become an average consensus on value.
While the project team can make internal adjustments of token distribution, they should also explore different ways to use external resources. The exchange of rights and interests between owners and advertisers, the publication of IP-derived movies, and literary works and peripheral products function as a potential source of value. Game projects aim to receive more attention on the Internet and attract potential players to enter. At the same time, it can also enrich the way the game content is presented and improve the loyalty and willingness of internal players to pay using data collected from internal products.
According to Newzoo's latest forecast, the gaming market will grow at a rate of 8.7% and is expected to exceed the $200 billion mark by 2023. This means that more and more people are willing to pay for virtual experiences. Therefore, GameFi can also take advantage of the momentum to increase its market share.
With the implementation of Web 3.0, the traditional business model has gradually matured, and its new application will eventually shift from product-led to user-centric. GameFi, as an important carrier of Web 3.0, creates a community composed of players who evolve from the genesis of Web 3.0 games and continuously support beneficial market distribution.
GameFi, at this present moment, has an excellent economic and ecological self-correction mechanism and a more scientific deflation model that may stand out in the game competition.
The result of giving users compensation for using a GameFi game’s ecosystem is brand new to the gaming market. Furthermore, the intersection of having a coin like AXS as an asset itself shows how Web 3.0 merges with DeFi. The integration of traditional gaming interfaces and improved levels of detail in digital appearance and experience is growing in GameFi currently. Therefore, GameFi has room to grow in terms of UX improvement, players interactions, and mechanism implementation. Yet the new gaming mechanism and tokenomics design show how the longevity of a GameFi ecosystem can create a positive market response and players’ feedback.
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