Here is our investor presentation. It includes project name, status, expected work, and open questions that we’ll need to investigate for project success. We welcome community discussion around it as well as the open questions.
Digiworlds (symbol: EPIQ) is a next generation virtual entertainment platform and indie game publisher based on blockchain technology.
2.5 billion people play video games, which is 32% of the global human population. The online gaming industry, which includes PC games, hardware games, and mobile games all generate annual revenues of $196 billion.
In-game currency is typically not worth anything outside the game in which it serves its purpose. Gamers have to manage multiple different in-game tokens in the various games they play. Next to none of them, however, can be used to make real-world purchases as there are no native ways to monetize in game currency. While some players may sell in-game currency or items on platforms such as eBay, there is no simple and easy way for gamers to monetize their virtual cash.
Decentralizing the gaming economy that Epic Games and legacy publishers control.
Metaverse tokens are vastly outperforming every other crypto category in the current bear market, up by nearly 400% year-on-year.