FRAMEHACK

The Breakneck Build: A Hackathon Tale from Ideation to Frustration and Beyond


In the vibrant and ever-evolving landscape of Web3 and decentralized technologies, the pulse of innovation is often measured in the cadence of hackathons. These events, frenetic crucibles of creativity, challenge, and collaboration, serve as a proving ground for the brightest minds in the tech world. I had the privilege of diving headlong into this maelstrom, and what follows is a chronicle of that adventure, from the spark of conception to the aftermath of execution.

Before: A Serendipitous Start

It all began with a ripple through the digital ether: a post on Warpcast that caught my eye merely a day before the event. The hackathon promised a foray into the uncharted territories of Web3, an opportunity too tantalizing to pass up. With a flare of spontaneity, I signed up, rallying my crew of Web3 enthusiasts to join the fray. For us, a band of novices who had only dabbled in frames through tutorials, this was our maiden voyage into practical application.

Our brainstorm birthed "Pump It Or Dump It," a betting game with its heart in the volatile world of meme tokens, where players would wager Ethereum or "degen" on the price action of another meme token. The concept was simple yet audacious: correct guesses would double one's stake, while incorrect ones would see half the bet distributed among previous players, injecting a communal spirit into the gamble.

During: The Pivot and the Push

The initial pitch, infused with themes of "degen," "betting," and "quick," hit a snag when we confronted the reality of sourcing quick-changing onchain data. The solution? A pivot towards a bomb defusing game proposed by Spencer, a stroke of genius that resonated instantly with the team. This new direction promised a game where the majority of logic could reside off-chain, requiring minimal contract interactions.

Our division of labor saw the front end team dive into development with Frog, guided by the Pinata frame transaction tutorial, while I embarked on a contract far more complex than necessary, a relic of our original betting game idea. Meanwhile, Attis engineered the contract that would become the backbone of our game, designing a pot system to ensure perpetual stakes for players.

The game's mechanics were deceptively simple: defuse the bomb by correctly cutting wires, with the odds decreasing each round. However, integrating this with the smart contract proved to be our Herculean task. Despite the functional components - a deployed app, a testnet contract, and a working game logic in the Frog frame debugger - the synthesis of these elements into a cohesive whole eluded us as the hackathon clock ticked down.

After: Reflections and Resolutions

The aftermath was a cocktail of frustration and enlightenment. The taste of near-success was bittersweet, knowing how close we came to a fully operational product. The experience was a deep dive into the intricacies of Frog and the mechanics of transactions within frames, revealing the harsh truth that hackathons are a high-pressure crucible, demanding a team not only of diverse skills but of overlapping ones to truly excel.

Yet, the end of the hackathon was not the end of the journey. It was a clarion call to deepen my understanding of API calls, debugging, and smart contract development for simple games. The pieces of the puzzle lie scattered before us, awaiting assembly. The smart contract exists, the game logic is refined, and the vision for a standalone front end beckons.

In the grand tapestry of Web3 and decentralized innovation, this hackathon was but a single thread, a learning experience that has only whetted my appetite for more. The journey from "Pump It Or Dump It" to the bomb defusing game has been a testament to the adaptability and resilience required in the face of unanticipated challenges. As I look to the future, my resolve is only strengthened: to take these learnings, refine our creation, and continue pushing the boundaries of what is possible in this thrilling domain of technology.

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