While everyone gets excited about DeFi and memecoins, i’m getting ready to launch Crypto Valleys as i think GameFi is too undervalued in the market
What attracted me to the project was the obvious mechanics of farming. The simplest is very good to attract people and now i’ll explain what will be in the first phase (yes-yes, there will be several phases, so the earlier you start, the better)
If you wanna start your journey as a farmer, you’ll need $YIELD - a game currency that you’ll often see
This currency is used in all available activities in the game: from buying to changing your playable character - so if there is no currency, then don’t wait for the development of your Valley
Once you’ve bought the token, you can go into the game and start farming. Once you’re in the game, you’ll see several sections that are easy to remember:
Your journey starts at your personal house. You improve your cute and cozy house to get more benefits over those who do not
You’ll ask: why do i upgrade if I can just buy seeds and plant, and not spend $YIELD on it? The answer is simple: you’ll get more produces, discounts, unlock various items and more
In every place where there’re people will be supply and demand, in the game this place has become a market. Here you can see how the organism of supply and demand breathes and interact with it to get only the best
From the Farmer you’ll be able to buy Seed Packs to start your journey (don’t forget that there’re different rarities)
Forger will offer items and recipes that will also help you feed your adventurers or sell to other players
Sage will buy locked $YIELD from you at a lower price, so see how urgently you need $YIELD
Blacksmith sells equipment for your adventurers - an adventurer without equipment, like a baby without diapers
Trader will allow you to trade with other players
Farming has fed people for a long time. Even in modern life, we can’t live without food, because we have not yet come up with a pill with everything necessary - i think, and don’t need. The pleasure of food is so good that you don’t want it
On your field, you’ll be able to plant purchased seeds on the market, get $YIELD and produces and cook for your adventurers to get buffs. I mean, it’s the basis of the economy in this game, so the more food you have, the more you’ll dominate other players
There’re other aspects of the game, but they’ll open in the second phase. This will already be the second article for you with the alpha information