MatchNova achieves strong growth in month one and looks to continue this momentum

It’s been just over a month since MatchNova’s launch and we would like to provide some updates

In May, we have achieved the following:

  • Over 10,000 registered accounts

  • Over 500,000 games played

  • Featured by BNB Chain once again

  • Currently ranked top 15 on DappBay

  • Maintained a sustainable economy with minimal inflation

  • Increased Multiplier’s biggest prize from 10x to 50x

  • Ran successful promotions: Weekly Battle Star and Free Play NFT

  • Found our first 3 SuperNovas through Mission Hubble

  • Built strong communities with Taiwan, Japan, and Vietnam as our Top 3 user base.

What to expect for June:

  • Gradually release WCC related information

  • Roll out the highly anticipated Ranking & Badge feature

  • Another wave of marketing campaign

  • Commence MatchNova Girls events

  • Apple Store eligibility. It is much more strict than Google Play but rest assured we are on top of this.

Launching a project during a Bear Market is seen as an impossible task. We are very proud of our team and thankful to our users for helping us achieve over 150% growth in the first operating month. We believe the traditional model of GameFi is not sustainable. The motto of “Play to Earn” is very gimmicky and with this unhealthy culture well over 95% of projects fail to reach even 1,000 DAU (Daily Active Users). Somehow, these projects often achieve valuations worth tens of millions despite not having a working product.

We are here to change this! During the creation phase of MatchNova, we asked ourselves “ultimately, what is a game?” The answer was clear, players play because it is fun to do so. Thus, MatchNova’s product and idea of “Instant FUN” was born. We like to call our game “Play to Play

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