P12 Editor Alpha V0.30.0.0 Release Note

Optimizations & New Features

Optimization Added new basic stance assets

Optimization Improved prefab system usage

Optimization Character costume resources now support drag and drop import into character editor

Optimization Character dynamic skeleton optimization

New Occlusion culling feature

Optimization Local resource count cleaning optimization

Optimization Initial package synchronization data optimization

Optimization UI texture now supports mipmap

New New API to get player platform names on both ends

New support to play specific frame animation, and support reverse play animation

New Support for customizing the collapse state of the in-game chat box and whether it's enabled

New Navigation API

New Physical Rigid Constraint object

New Physical Force Volume object

New Added new Post-processing effects

New Water Volume

Optimization Material ball self-illumination now supports illumination through RGB textures

New Material editor supports switching parent material

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