Optimization
Added new basic stance assets
Optimization
Improved prefab system usage
Optimization
Character costume resources now support drag and drop import into character editor
Optimization
Character dynamic skeleton optimization
New
Occlusion culling feature
Optimization
Local resource count cleaning optimization
Optimization
Initial package synchronization data optimization
Optimization
UI texture now supports mipmap
New
New API to get player platform names on both ends
New
support to play specific frame animation, and support reverse play animation
New
Support for customizing the collapse state of the in-game chat box and whether it's enabled
New
Navigation API
New
Physical Rigid Constraint object
New
Physical Force Volume object
New
Added new Post-processing effects
New
Water Volume
Optimization
Material ball self-illumination now supports illumination through RGB textures
New
Material editor supports switching parent material