Editor Alpha v0.4.7 Release Notes

Features

  • Added the function of finding and getting the script object mounted on the game object.
  • Added the function of finding Tag-related APIs.
  • Added the function of finding child objects by name.
  • Added the function of destroying objects dynamically.
  • Added the function of setting the camera FOV dynamically.
  • Added the function of showing and hiding characters.
  • Support adding custom properties to objects.
  • Support attaching objects to the specified socket of the character.
  • Support mounting the object under the specified object as a child object and setting the relative location and rotation of it.
  • Added the GameUI editor.

Bugfix

  • Fixed the bug that all resources under the static resource plant category would crash when dragged into the main viewport.
  • Fixed the bug that bullets couldn't be observed after the thermal weapon button triggered the skill.
  • Fixed the bug that the checkboxes of the objects did not follow immediately and appeared to be misaligned when dragging and dropping objects.
  • Fixed the bug that the role names in multiple windows would be duplicated when the editor ran multiple windows.
  • Fixed the bug that the background color would not be correct after dragging resources to materials when the mouse was released.
  • Fixed the bug that Editor failed in multiboxing.
  • Fixed the problem that the Explorer window was separated in the middle, could not be dragged to the leftmost side, and could not display two columns of resources.
  • Fixed the bug that the modification time failed to be centered when the project name was too long.
  • Fixed the bug that the option in the collision of switching parent and child objects would crash.
  • Fixed the bug that when copying parent and child objects, only the parent object but not the child object would appear in the paste.
  • Fixed the bug that sound resources would crash after dragging and dropping.
  • Fixed the bug that the editing tool did not appear at the anchor point of the last selected object when multiple objects were boxed.
  • Fixed the bug that the frame of the "Max/Min/Cancel" function would disappear at the top of the PIE viewport.
  • Fixed the bug that the binding script would fail after PIE ran the project.
  • Fixed the bug that the selected object would be unselected when clicking the right mouse button.
  • Fixed the bug that the character control by W, A, S, D, and space shortcut keys was invalid after running pie.
  • Fixed the bug that after replacing model A with model B in the main viewport, the border was still the border of model A.
  • Fixed the bug that Editor would crash when resources were dragged into the main viewport without doing operations
  • Fixed the bug that objects without visual content could be boxed in the main viewport.
  • Fixed the bug that the resource icons were squashed and displayed distorted.
  • Fixed the bug that some materials often could not be replaced and were shown in red but sometimes they could be replaced successfully after repeated operations.
  • Fixed the bug that the scroll bar of the IntensityScalse property of BP_SKYLIGHT object is not sensitive.
  • Fixed the bug of occasional error crash when clicking the filter option.
  • Fixed the bug that after selecting 3 same materials and dragging resources to material 1, material 2 and 3 would also follow the change.
  • Fixed the bug that when entering a big scene, sometimes the floor in the scene was not finished loading after the character was loaded, causing the character to fall down.
  • Fixed the bug that when the name of the local project exceeded 12 characters, the subsequent text would not be hidden.
  • Fixed the bug that when using the shortcut key ctrl+v to copy and paste scripts, the focus was always in the text box after pasting, and you must manually click the blank position of script paging before you can paste the script again.
  • Fixed the bug that the project would crash when there was space when naming the project.
  • Fixed the bug that dragging and dropping the 7940 resources in the main viewport would cause a crash.
  • Fixed the bug that the display of object name in Explorer window was incomplete.
  • Fixed the bug that the pictures of the template in the pop-up naming box were inconsistent with the original ones (inconsistent aspect ratio) and the mouse failed to focus on the naming input box when the new project was created.
  • Fixed the bug that the script could not be deleted when dragged into the object manager.
  • Fixed the bug that after using "project-backup" in the editor and selecting the project again, the project would be displayed abnormally and would crash when clicking on it.
  • Fixed the bug of probable black screen when running PIE.
  • Fixed the bug that the shortcut keys for creating and opening projects in the menu bar were invalid.
  • Fixed the bug that the water resources would not be displayed when dragged to the main viewport and would crash when dragged to the model on the property page.
  • Fixed the bug that deleting the script interface failed to delete the .map file generated by the TS script after compilation.
  • Fixed the bug that the script would delete the corresponding .meta file when renaming.
  • Fixed the bug that the local game page should be opened if the editor had been opened with local saved projects.
  • Fixed the bug that the Editor couldn't keep the property values of variables in the script after compiling.
  • Fixed the bug that after unchecking some options under the view and reopening the project, the options were found to be checked.
  • Fixed the bug that the local game page was not opened by default when the editor was opened if there were local saved projects.
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