P12 Editor Alpha V0.29.0.0 Release Note

New "Center/Anchor" Mode

New Gizmo Function

New Character Basic State Functionality

New Multi-leg Skeleton Slots

New Animation Supports Custom Blend Time

New Pathfinding Feature Allows Player Characters to Use the follow() Function

New Basic performance interface.

Summoning Gizmo Function with Tab Key

New Add Script-Generated UI Assets

Prefabs will Automatically Add Script-Generated UI Assets

New New shadow property

Introduce the New shadow property for objects to control the shadow display of individual objects.

New Physical simulation force interface

allowing physical force to be applied to objects with physical simulation enabled, generating physical simulation motion effects.

New Time dilation interface

Time dilation interface adapted for single-player mode.

New Social feature

Chat service with New private messaging functionality and chat bubbles.

New Custom model collision

Custom model collision groups and collision response results.

New Multi-scene management

Reopen the entrance for multi-scene management and transition, with New data intercommunication between multiple scenes.

Optimization Grid Numerical Values Support Custom Input

Optimization Optimized Gizmo Style

Optimization Adjustment of Character Attributes Panel

Optimization Conversion between dynamic and static getters for objects

Optimization ISM supports switching LOD and shadow culling

Optimization Optimization of the effects related to the use of physics simulation parameters in dynamic objects

Optimization Supplement and adjustment of key binding related interfaces.

Optimization Split auto size of UI widgets into horizontal and vertical directions.

Optimization Allow any UI widget to support mounting other UI widgets as children.

Optimization Timing of Callbacks for Navigation.follow()

Optimization Advanced Wheeled Vehicle Network Synchronization Optimization

Optimization Advanced Wheeled Vehicles Support Direct Use on PC and Mobile Platforms Without Scripting

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