New
"Center/Anchor" Mode
New
Gizmo Function
New
Character Basic State Functionality
New
Multi-leg Skeleton Slots
New
Animation Supports Custom Blend Time
New
Pathfinding Feature Allows Player Characters to Use the follow() Function
New
Basic performance interface.
Summoning Gizmo Function with Tab Key
New
Add Script-Generated UI Assets
Prefabs will Automatically Add Script-Generated UI Assets
New
New shadow property
Introduce the New shadow property for objects to control the shadow display of individual objects.
New
Physical simulation force interface
allowing physical force to be applied to objects with physical simulation enabled, generating physical simulation motion effects.
New
Time dilation interface
Time dilation interface adapted for single-player mode.
New
Social feature
Chat service with New private messaging functionality and chat bubbles.
New
Custom model collision
Custom model collision groups and collision response results.
New
Multi-scene management
Reopen the entrance for multi-scene management and transition, with New data intercommunication between multiple scenes.
Optimization
Grid Numerical Values Support Custom Input
Optimization
Optimized Gizmo Style
Optimization
Adjustment of Character Attributes Panel
Optimization
Conversion between dynamic and static getters for objects
Optimization
ISM supports switching LOD and shadow culling
Optimization
Optimization of the effects related to the use of physics simulation parameters in dynamic objects
Optimization
Supplement and adjustment of key binding related interfaces.
Optimization
Split auto size of UI widgets into horizontal and vertical directions.
Optimization
Allow any UI widget to support mounting other UI widgets as children.
Optimization
Timing of Callbacks for Navigation.follow()
Optimization
Advanced Wheeled Vehicle Network Synchronization Optimization
Optimization
Advanced Wheeled Vehicles Support Direct Use on PC and Mobile Platforms Without Scripting