Our Ways of Doing Things: Meritocratic Approach

According to the definition from Merriam-Webster, meritocracy refers to a system, organization, or society in which people are chosen and moved into positions of success, power, and influence based on their demonstrated abilities and merit. In other words, within a meritocratic system, people advance based on their values. This ideology believes that anyone can make it with hard work and dedication. Therefore, everyone is encouraged to make efforts to win more wealth or higher social status. In theory, meritocracy provides a source of motivation, and it can boost the whole system to develop with a joint effort from all insiders.

What if we apply this ideology to the gaming industry? And how can we boost the industry by solving practical problems with a meritocratic system?

For instance, in the traditional model, game publishers have total control, which ultimately increases economic inflation over time and mistrust between developers and users. What's worse, game platforms usually have a significant flaw that they are unable to fix - they tend to focus on content that brings the highest revenue. Because of that, creators have to abandon interesting, innovative, and artistic approaches to gaming and focus mainly on how to survive through making profits.

Noticing this, P12 comes up with a different approach by integrating the idea of meritocracy: we reward creators that put their passion into the projects and generate unique experiences that are both appealing and memorable. Furthermore, P12 is built upon the value of neutrality, which differentiates us from the traditional platforms. We reward good behaviors and punish bad ones. Creators who can produce high-quality content and offer high liquidity can be awarded.

Game creators are expected to receive 60% of all P12 tokens for unique content; the platform will also ensure that they can acquire more promotions and more users. As for disappointing creators, on the contrary, platform users will have the right to vote to punish them and even liquidate their rewards, which ensures that users can cash out before acting-in-a-bad-faith developer. And this is how the idea of meritocracy works on the P12 platform.

For users, mainly game players, the meritocratic concept also applies. If gamers participate actively in communities, offer constructive feedback, invite friends, and participate in events, they will receive Galaxy.eco participation badges that demonstrate active participation. These will yield value over time. Bad behavior would not be tolerated, and both community managers and game developers will have tools to protect others from malicious acts.

P12 is a platform, and we focus on staying neutral. Good behavior is rewarded, bad is punished, while passion and commitment to excellence will always win over everything else.

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