[New] Linkable tips for gameplay objects.
[New] Prefab overhaul - resolves the issue of maintaining multiple copies of identical UI, scripts, and materials in the old prefab, while also simplifying the prefab structure.
[New] Added a "Delete Cache" function in the project right-click menu.
[Optimization] Improved filtering logic in the object manager.
[Optimization] Improved logic for sound effects playback and manual downloads.
[New] Enabled hand and foot editing in the character editor.
[New] Default appearance added to the preview of avatar customization.
[UI] Added a new UI component - Masked Button.
[UI] Progress bar component now includes attributes such as thickness and sliding method.
[UI] Improved joystick component's camera control and handling.
[UI] Button component now inherits getChild functionality from PanelWidget.
[UI] Improved usability of UI editor object list and designer.
[Mobile Editor] Optimized publishing interface parameters/callbacks.
[Mobile Editor] Optimized UGC scaling interface and other functionalities.
[Mobile Editor] Improved mobile coordinate axis model/interaction.
[Mobile Editor] Updated default avatars for the party platform.
[Optimization] Updated the moveTo() interface for pathfinding functionality to unify usage between characters and NPCs.
[Optimization] Navigation functionality is now available for client humanoid objects.
[New] Get position information for all path points between two locations through asyncFindPathToLocation().
[New] Dynamic modification of local pathfinding data through pathfinding function, enabling modification of navigation routes during runtime.
[New] Adjustable pathfinding area parameters for adjusting pathfinding calculation results during the editing stage.
[New] New interactive objects (interaction nodes).