P12 Editor Alpha V0.22.0.0 Release Note
  • [New] Linkable tips for gameplay objects.

  • [New] Prefab overhaul - resolves the issue of maintaining multiple copies of identical UI, scripts, and materials in the old prefab, while also simplifying the prefab structure.

  • [New] Added a "Delete Cache" function in the project right-click menu.

  • [Optimization] Improved filtering logic in the object manager.

  • [Optimization] Improved logic for sound effects playback and manual downloads.

  • [New] Enabled hand and foot editing in the character editor.

  • [New] Default appearance added to the preview of avatar customization.

  • [UI] Added a new UI component - Masked Button.

  • [UI] Progress bar component now includes attributes such as thickness and sliding method.

  • [UI] Improved joystick component's camera control and handling.

  • [UI] Button component now inherits getChild functionality from PanelWidget.

  • [UI] Improved usability of UI editor object list and designer.

  • [Mobile Editor] Optimized publishing interface parameters/callbacks.

  • [Mobile Editor] Optimized UGC scaling interface and other functionalities.

  • [Mobile Editor] Improved mobile coordinate axis model/interaction.

  • [Mobile Editor] Updated default avatars for the party platform.

  • [Optimization] Updated the moveTo() interface for pathfinding functionality to unify usage between characters and NPCs.

  • [Optimization] Navigation functionality is now available for client humanoid objects.

  • [New] Get position information for all path points between two locations through asyncFindPathToLocation().

  • [New] Dynamic modification of local pathfinding data through pathfinding function, enabling modification of navigation routes during runtime.

  • [New] Adjustable pathfinding area parameters for adjusting pathfinding calculation results during the editing stage.

  • [New] New interactive objects (interaction nodes).

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