Playza Editor Alpha v0.7.0.1 Release Notes [Part2]

Features

[Gameplay] Thruster component

Function Description: Apply a thrust to a constrained object to keep it moving

Usage instructions: Mount the physics component to the sublevel of the object users want to propel; set the direction of propulsion by adjusting the transformation of the physical constraint; set the propulsion force through the propulsion property of the physical constraint; when auto-activation is on, physical motion will be executed immediately when running, or users can control the switch through API.

[Gameplay] Linear Engine

Function: Apply a thrust to the axis direction of a constrained object to keep it in motion on the set axis.

Usage instructions: Mount the physical component to the sublevel of the object users want to move; set the direction and speed of motion through the maximum velocity property; set the time to reach maximum velocity from 0 during motion via the acceleration property; when auto-activation is on, physical motion will be executed immediately when running, or users can control the switch through API.

[Gameplay] Torque Engine

Function: Apply torque in the direction of the axis of a constrained object to keep it in motion on the set axis

Usage instructions: Mount the physical component to the sublevel of the object users want to move; set the direction and speed of rotation via the maximum speed property; set the time to reach maximum speed from 0 during motion via the acceleration property; when auto-activation is on, physical motion will be executed immediately when running, or users can control the switch through API.

[Gameplay] Supporting point constraint component

Function: Bind two objects to constraints, which can be used to allow the constrained object to perform a limited rotation on the set axis after the simulation physics is turned on through the attributes.

Usage instructions: Bind the physical constraint component to two objects; set the angel of rotation on the axis type "limited" through the limit angle property; when auto-activation is on, it will immediately perform physical movement, and users can also control the switch through the API.

[Gameplay] Prism constraint component

Function description: Bind two objects to the constraint, so that the constrained object can be moved along the set axis after the simulation of physics is turned on by the property.

Usage instructions: Bind the physical constraint component to two objects; set the type of motion on each axis through the sliding type property; set the direction of motion and the speed of motion via the maximum velocity property; set the time to reach maximum velocity from 0 during motion via the acceleration property; set the distance that can be moved on the axis of type "limited" by the limit distance property; set the natural rebound effect after reaching the limited distance through bounce force property; when auto-activation is on, physical movement will be executed immediately when running, or users can control the switch through API.

[Gameplay] Cylindrical constraint component

Function description: Bind two objects to the constraint, users can use the properties to let the constrained object open the simulation of physics, rotation and translation in the set axis, which is a combination of prism and rotation axis.

Usage instructions: Bind the physics constraint component to two objects; set the type of motion on each axis through the sliding type property; set the direction and speed of motion via the maximum velocity property; set the time to reach the maximum velocity from 0 during the motion by the acceleration property; set the distance that can be moved on the axis of type "limited" by the limit distance property; set the natural rebound effect after reaching the limited distance through bounce force property; set the rotation type on each axis by the rotation type property; set the direction of rotation and rotation speed through maximum speed property; set the time to reach the maximum speed from 0 when rotating through the acceleration property; set the angle of rotation on the axis of the type "limited" by the limited angle property; when auto-activation is on, physical movement will be executed immediately when running, or users can control the switch through API.

[Gameplay] Rotation axis constraint component

Function description: Bind two objects to the constraint, so that the constrained object can be rotated on the set axis after the simulation of physics is turned on through the properties.

Usage instructions: Bind the physical constraint component to two objects; set the type of rotation on each axis by the rotation type property; set the rotation direction and rotation speed via the maximum velocity property; set the time to reach the maximum speed from 0 during rotation via the acceleration property; set the angle of rotation on the axis of the type "limited" by the limited angle property; when auto-activation is on, physical movement will be executed immediately when running, or users can control the switch through API.

[Gameplay] Logic objects are encapsulated in TS layer for dynamic generation

Birth point, anchor point, area barrier, swimming area, equipment, rope constraint, rod constraint are encapsulated in TS layer to support dynamic generation of GameObject of logical objects.

[Gameplay] Character collision box size API

Added New API for modifying character collision box size.

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