Prefabs can now be previewed in the viewport through the new preview window
You can now right-click on prefabs to reset reference objects (supports multiple selections)
Major Character editor UX overhaul
Optimized editor global common component
Optimized editor menu bar & toolbar UX
Optimized editor font quality. Solved the editor's graphics issues under high resolution
You can now scale objects by anchor point position
Added automatic adaptation of the game running frame rate through hardware performance to improve the game performance effect
Optimized project content UX, added types of arrangement, added quick path access function, etc.
Optimized object properties UX
Hid the infrequently used property parameters in the object's default physical properties, optimized the property panel display information
Optimized Upload tool UX, style, and interaction. No change in functionality
Optimized UI editor UX optimization
Character header name change under PIE
Optimized server CPU performance. Data synchronization now only triggers when properties are changed, this improves CPU efficiency by 30%-40%
Optimized manual download experience of the resource library
[New] UI Editor- UI component now supports F2 shortcut for renaming
[New] UI Editor - Scroll bar component now supports image replacement
[New] UI Editor - Scroll box component added property
[New] UI Editor - Input box component added new method
[New] UI Editor - Text/Input box component added new method
[New] Object properties now support copy, paste, reset
[New] Introduced new Object alignment tool
[New] Main viewport moving objects now support view lock
[New] Added client support for humanoid objects call
[New] Added a prompt box to the mobile-end to show error codes
[New] Support "whole" or "combined" saving of character data as a file
[New] Save prompt popup window. When a form contains multiple tabs, clicking the close button will now have a popup save window
[New] Gravity multiplier function for humanoid objects
[New] You can replace the object material of the selected part of the mouse in the main viewport
[New] Interface for batch acquisition under GameUI namespace
[Mobile Editor] Support shooting multiple character images at the same time to generate GIF images
[Mobile Editor] Optimization of switching between UGC running state and editing state
[Mobile Editor] Expose UGC axis parameters
[Mobile Editor]UGC save API callback optimization
[Mobile Editor] Character support for attachments properties