Editor Alpha v0.4.9 Release Notes

Features

  • Support switching camera-binding objects.
  • Support adjusting property parameters of the material.
  • Support adjusting the transparency of objects and characters.
  • Support the loop setting of sound objects.
  • Support the setting of character generation location after starting PIE.

Bugfix

  • Fixed the bug that running PIE did not trigger sound in the projects with trigger sound scripts.
  • Fixed the bug that when deleting child objects within parent-child objects, the child object would not be deleted but become the same level as the parent object, which will cause a crash.
  • Fixed the bug that when entering the old project, the ground floor would change.
  • Fixed the bug that the skill logic object couldn’t properly set the release point.
  • Fixed the bug that the lack of a layer of judgment in GatherCurrentMovement caused the log to be printed all the time, which will cause the stuck in games.
  • Fixed the bug dragging object A in the main viewport, changing the zoom scale of axle Z to 0.01, dragging object B in, and pressing ctrl+z to undo would cause a crash to the Editor.
  • Fixed the bug that after directly exiting the project during runtime without closing the PIE window, the project was still running if entering a new project.
  • Fixed the bug that there were no resources when running Editor in meta environment, and it would get right after re-downloading the resources.
  • Fixed the bug that the synchronization of collision objects would cause an error.
  • Fixed the bug that when creating an object, the display setting and the collision setting should be in the inherit-state by default but they are in the on-state.
  • Fixed the bug that flashbacks would appear after entering the account number on mobile devices.
  • Fixed the bug that the user would be stuck in the process of matching after clicking "enter" on mobile devices.
  • Fixed the bug that after creating a new project, dragging in material balls, clicking "save" and "exit", the Editor would crash if entering the project from local.
  • Fixed the bug that when logging in with a verification code, deleting the account and clicking "Get verification code", the account would reappear and prompt "Please enter the correct mobile phone number".
  • Fixed the bug that the new version of Editor reported resource error.
  • Fixed the bug that rocket launcher engineering was inaccessible with mobile devices.
  • Fixed the bug that the thumbnail image would be stretched when creating a new project.
  • Fixed the bug where the search result showed an error in the search bar on the template page.
  • Fixed the bug that after creating a new script, activating the search bar, entering search characters, deleting the characters, and searching again, the rename of the new script would be activated.
  • Fixed the bug that there was misspelling on the "Sign-in" button.
  • Fixed the bug that the angle of dynamic resources was changed when editing and running the game.
  • Fixed the bug when after clicking "Save", three files named newscript1.js would be generated in the Editor project of Toy War, which was of no use in the engineering scenario, causing a flashback when entering the Toy War on mobile devices.
  • Fixed the bug that the transform property of the property page automatically became -21474836 when the value entered was greater than or equal to 21474835.
  • Fixed the bug that the transform data in the object's property bar currently retained too many decimal places.
  • Fixed the bug that the gravity set for the world could be set to -0.
  • Fixed the bug that the transform property of all objects in the world must be blocked out.
  • Fixed the bug that when exiting the editor using "Project - Exit", clicking "Save", the project image saved on the local project page was not the picture of the project when it was saved.
  • Fixed the bug that when the script file was opened, renaming the project would cause the project thumbnail to appear on a white background, and after switching to the local list again, the project name would not be modified successfully.
  • Fixed the bug that after moving the grouped objects several times, "undo" failed to help undo the previous actions.
  • Fixed the bug that after dragging the effect object into the main viewport (without checking "Auto activate"), it would not be displayed in the PIE, and after clicking "run" multiple times, the effect would be displayed in the PIE.
  • Fixed the bug that the child object might be stuck when it follows the movement of the parent object.
  • Fixed the bug that after running PIE, when moving the character, switching the screen and then switching back, the character would keep moving and the arrow keys cannot be used.
  • Fixed the bug that when the object manager was in a state where there was no corresponding content, renaming the objects of the main viewport would cause a crash.
  • Fixed the bug that when clicking the filter button to complete the filter in the object manager, the filter menu did not close automatically and it would still show up after exiting the project.
  • Fixed the bug that the items would disappear within the field of view of the camera.
  • Fixed the bug that running Toy War project in the Test environment would cause a flashback.
  • Fixed the bug that when entering a new UI, the .meta file of the UI would be deleted, causing the Editor to crash.
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