Editor Alpha v0.4.11 Release Notes

Features

  • Added the Template.
  • Added the logic object of the swimming area.
  • Exposed physical properties of static model objects.
  • Initially implemented the humanoid object function.
  • Added volume size API interface for audio objects.
  • Added maximum standing angle API interface and friction interface to the character.
  • Added the API interface for determining whether the character is in a moving or jumping state.
  • Add ragdoll function to the character.
  • Resolved the problem of WR/TS/Character timing.
  • Support triggering interactive objects from the server.
  • Support the synchronization of dressing up.

Bugfix

  • Fixed the bug that the visual data of the script in the editor under the meta environment was lost.
  • Fixed the bug that when clicking on the cancel button after running the game, the game ran still even though it was displayed as being cancelled.
  • Fixed the bug that autosave was defaulted to false.
  • Fixed the bug that the objects in the scene would be messed up after the project was saved and reopened.
  • Fixed the bug that the scene was rather dark after running the game.
  • Fixed the bug that activating interactions in the client would not be synchronized.
  • Fixed the bug that the PIE viewports would not overlap after running the project with different resolution settings.
  • Fixed the bug that would cause a crash when clicking on the button for exiting the room after entering the scene on mobile.
  • Fixed the bug that the editor would crash when clicking on the locked item after multiple objects had been selected.
  • Fixed the bug that the project would directly crash when adding items to objects in the editor.
  • Fixed the bug that renaming the object in the main viewport would cause a crash when the object manager was in the state of searching for something that did not have corresponding content.
  • Fixed the bug that the modification of child objects was not instanced.
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