P12 Editor Alpha v0.7.0.1 Release Notes Pt.4

Bugfix

[Feedback] Fixed the bug that when the code is set to be first-person, the perspective can not move.

[GamePlay - Skill] Fixed the bug that after checking the steerable property, the property does not take effect and steering does not take effect.

[Editor - Menu Bar] Fixed the bug that when double-clicking on the menu bar "metavorld" and "project" in the middle of the blank, the editor crashes.

[GamePlay - Skill] Fixed the bug that when setting the duration of the release action to "0" and running the project, all subsequent actions will not be executed (including the actions that have been set to 0).

[Editor - Editor UI] Fixed the bug that when renaming the UI, the project content will always detect '.' is an illegal character.

[Editor - Other] Fixed the bug that any window in the project will flicker when dragged to the local repository window.

[Editor - Project Content] Fixed the bug that the template being edited can be deleted by deleting the parent folder.

[Editor - Project Content] Fixed the bug that when binding UI with the script in the subfolder of the script bar, the PIE running script cannot be executed.

[Editor - Other] Fixed the bug that crash buried log upload fails.

Fixed the bug that the UI under the folder cannot be displayed on the mobile side.

[Editor - Toolbar] Fixed the bug that when using "Script" in the toolbar to create a script in the project content, a script is not created after clicking once.

[Editor-Template Editor] Fixed the bug that when SetButtonNormalBrushByGuid interface is called in the template, a white background color appears and some images are not completely replaced.

[GamePlay-Trigger] Fixed the bug that OnEnter, OnLeave events of the trigger are invalid.

Fixed the bug that Static model steel factory mechanical_03 cannot turn on collision.

[Feedback] Fixed the bug that there is a log in IsMoving which will overwhelm and affect the log.

[Editor - Property Page] Fixed the bug that the properties of Field of View FOV, Offset Adjustment Cameraoffset, FixedCameraAngle are not effective on the mobile side.

Fixed the bug that when the player quits the game while interacting, the interactive object cannot interact.

Fixed the bug that GetAnimation() interface type cannot be UE.

Fixed the bug that AddControllability interface to set the release state does not take effect, and the interface annotation and CancelControllability interface annotation are written in the same way.

Fixed the bug that the executable time of the release state set by the SetExecuteTime interface and that of the play action state in the properties panel are not consistent.

Fixed the bug that the default value of sun color RGB is not 0.69, 0.938411, 1.

[Editor - Property Page] Fixed the bug that the default value of star density is not 10.

[Editor - Script Layout] Fixed the bug that the script information in the second last row of the script layout is not displayed (as shown in the picture).

[Editor - Project Home] Fixed the bug that in Dev environment, the game crashes directly when creating a new project and entering an existing project.

Fixed the bug that after entering the project on the mobile side and clicking the MetaVerse button, the game returns to the login screen and then flashes back.

Fixed the crashes caused by running War Simulator project.

Fixed the bug that the ground of the water park project turns white.

[Editor - Other] Fixed the bug that in Dev environment of Water park project, clicking on the main viewport as shown in the area causes the editor to crash.

[GamePlay - Physical Constraints] Fixed the bug that the acceleration property of the linear engine can be set to a negative number.

[GamePlay - Physical Constraints] Fixed the bug that propulsion component can be mounted on non-networked grid objects.

[GamePlay - Physical Constraints] Fixed the bug that propulsion component can be mounted on non-mesh objects.

[GamePlay - Physical Constraints] Fixed the bug that in the template, dragging and dropping the propulsion component to the main viewport causes flickers in the editor.

Fixed the bug that when creating a new template in the project content, setting the maximum number of players in the world settings and clicking OK to set a value, the editor will crash.

[Mobile] Fixed the bug that in the rocket launch scene, the character is not dressed.

[GamePlay - Character] Fixed the bug that after dragging the "Skeleton Model" and "Character" resources into the main viewport and running pie, pie flickers.

[GamePlay - Character] Fixed the bug that the character camera offset position is not correct after entering the game in Tokyo Smash Bros.

[GamePlay - Trigger] Fixed the bug that OnEnter, OnLeave events of the trigger are invalid.

[Editor - Template Editor] Fixed the bug that when the template is imported and the restored project content file is renamed with the existing file, the imported file is not synchronized with the related reference after it is automatically renamed.

[Editor - Explorer] Fixed the bug that after setting UI in the template, the template is not dragged into the scene, and after running, UI exists in the pie viewport.

[Editor-Template Editor] Fixed the bug that when dragging and dropping the UI with script into template, the exported template (.zip file) has no script file.

[Editor-Template Editor] Fixed the bug that when exporting UI with script type, only ts file is left in JavaScripts file, which causes this type of template a failed import.

[GamePlay - Physical Constraints] Fixed the bug that when setting the velocity value to a certain value, and the acceleration value is set to zero, the object will still rotate.

[GamePlay - Physical Constraints] Fixed the bug that in the template, when dragging the linear engine component (any physical constraint component) through the main viewport to the object manager, "Physical constraint component can only constrain mesh model objects" pops up.

[Editor - Menu Bar] Fixed the bug that after the five module viewports are closed, users can't restore them through a single view in the menu bar.

[GamePlay - Physical Constraints] Fixed the bug that the Torque engine gets maximum velocity and acceleration in a wrong way.

[GamePlay - Physical Constraints] Fixed the bug that propulsion component can dynamically set the propulsion size in the script.

Fixed the bug that angularMotor.Activate cannot be got and cannot set whether to activate or not.

[GamePlay - Physical Constraints] Fixed the bug that the rotation direction arrow of the moment engine in the main viewport is too small to see.

[GamePlay - Physical Constraints] Fixed the bug that the angle tilt surface of the bump component indicates that the x-axis and z-axis are reversed.

Fixed the bug that there is an impassable area in the pathfinder.

[Editor - Object Manager] Fixed the bug that the put away/expand button is grayed out in the put away state.

[Editor - Property Page] Fixed the bug that some effects change color.

Fixed the bug that when using Object Manager to select an object, clicking the Hide button, exiting the main viewport and entering again, the object is displayed in the main viewport, but the button is closed (hidden).

Fixed the bug that when generating a template in the script or UI object manager, it will be created as a template in the project content script or UI box.

[WorldRun] Fixed the bug that Editor crashes when testing environmental running PIE.

[GamePlay - Physical Constraints] Fixed the bug that the grid object cannot rotate around the circle when setting the tilt angle of the bump component's x-axis to 180 degrees.

[GamePlay - Physical Constraints] Fixed the bug that after running PIE on the bump component, the icon is displayed in the window.

[GamePlay - Physical Constraints] Fixed the bug that the tilt angle of the bump component can be set through the interface.

[GamePlay - Physical Constraints] Fixed the bug that the default value of the bump component start constraint is supposed to be true instead of false.

[GamePlay - Physical Constraints] Fixed the bug that prism component's adsorption function disappears after save & exit when using straw to absorb the constraint object one.

[Editor-Other]Fixed the bug that only 3 actually appear when runs 4 PIEs(occasional).

[GamePlay - Physical Constraints] Fixed the bug that the angular acceleration of the cylindrical component cannot be modified by default when newly created, and the default value is 0.0.

Fixed the bug that UI button 2 on mobile end glitched when pressed, other buttons work fine.

Fixed the bug that runs PIE after setting the rotation axis constraint to 80 degrees , click 3 to start rotation but shakes when reach 80 degrees, click 4 to close yet still shakes.

Fixed the bug that the reset button is not hidden after the sunlight color is reset to the default value.

[GamePlay - Character] Fixed the bug in 0.6.0.1 version meta environment multiplayer test in which characters have no heads.

[GamePlay - UI] Fixed the bug that when entering project with UI parts at mobile end (UI parts nested in UI), DS crashes, stuck in matching.

[GamePlay - UI] Fixed the bug that no 0~180 degree limit for UI component's cylinder arc angle TS interface.

[GamePlay - Physical Constraints] Fixed the bug that the limit distance prompt line appears to be color black In the cylindrical component's linear force settings.

[GamePlay - Physical Constraints] Fixed the bug that when concave component rotating 180 degrees around Y axis, the model object will collide.

[GamePlay - Physical Constraints] Fixed the bug that after running prism component's PIE, the component's icon appears in the window.

[GamePlay - Physical Constraints] Fixed the bug that when using physical component's straw function to adsorb their own icons, Editor crashes.

GamePlay - Physical Constraints] Fixed the bug that the default value of "Start Constraints" for prism components should be false instead of true.

[GamePlay - Physical Constraints] Fixed the bug that when the prism component's Get Constraint II interface is called, the ID of Constraint I is obtained.

[Mobile] Fixed the bug that the whole page appears black after entering the game roomwhen there is no local cache.

[Mobile] Fixed the bug that script programs are not executed on the mobile end.

[Editor-Object Manager] Fixed the bug that the template in the main viewport is put away at the beginning.

Fixed the bug that the object manager environmental light is lost in the test environment.

Fixed the bug that project serialization missing code causes crash.

[Playa Editor - Property Panel] Fixed the bug that when dragging and dropping materials on the property panel, there is a certain chance the Editor will crash.

[Editor - Other] Fixed the bug that when restarting launcher in test environment, resources are downloaded every time.

[GamePlay - Carrier System] Fixed the bug that when shifting to auto gear, the carrier is always more than first gear.

[GamePlay - Carrier System] Fixed the bug that the default value of new gear added after fifth gears is 1.0 0.5 0.65.

[GamePlay - Carrier System] Fixed the bug that the carrier SetMass() interface fails to set the carrier quality.

[GamePlay - Carrier System] Fixed the bug that the carrier is not enabled for multiple gears, gear information will appear.

[Buried Event Upload] Fixed the bug that stuck buried event triggers failure.

Fixed the bug that multi-selection crash in Object Manager.

Fixed the bug that rocket launcher is incorrectly positioned on the floor of mobile end, it is episodic.

[Editor - Menu Bar] Fixed the bug that the successfully published game cannot be viewed in the list of updated games, resulting in the updating function not working.

[WorldRun] Fixed the bug that template on mobile end timeout when using GameObject's asynchronous lookup , in PIE works fine.

Fixed the bug that when creating a multiplayer game with ten players, two players will occasionally not enter the same room but create a new room.

Fixed the bug that the memory crashes when the user saves in Editor, and the color of the farthest layer LOD cannot be displayed correctly.

[Editor - Project Content] Fixed the bug that after submitting to the game update checkbox (whether to automatically submit for review), the user still needs to go to the developer platform to manually publish and submit for review.

[GamePlay - Skill] Fixed the bug that part of Editor's actions can not cycle as state failure, such as the action of guid=8355.

Fixed the bug that after using the SetAngularType method in the script program, the value changed, but the actual physical performance did not change.

[WorldRun - Resource Loading] Fixed the bug that resource objects' dynamically load takes too long on mobile end.

Subscribe to Project Twelve
Receive the latest updates directly to your inbox.
Mint this entry as an NFT to add it to your collection.
Verification
This entry has been permanently stored onchain and signed by its creator.