Skybox object: support modifying color properties, cloud properties, and sun properties to change the sky effects.
Ambient light object: support modifying color properties to change the ambient light effect.
Sunlight object: support modifying color properties and shadow attributes to change the sunlight effect.
Character object: support modifying basic properties of the character as well as choosing the first-person or third-person camera function.
UI controls: support creating UI containers, picture boxes, text boxes, UI buttons, input box objects in the object manager.
UI widget: support creating chat bubbles and character header name function.
Trigger object: divided into circular trigger object and square trigger object to be chose according to the requirements.
Camera object: support setting basic camera properties.
Interactive object: create static interactions by modifying bound character interactions, bound character slots, and binding trigger objects.
Constraint rotation object: create objects with rotation requirements by modifying the maximum rotation angle, rotation time, and binding trigger objects.
Equipment object: create equipment or props by modifying character handheld actions, binding character slots, and binding trigger objects.
Blocking area object: create impassable areas by modifying the scaling properties of the object
Static mesh object: support replacing model, replacing material, and modifying material color.
Player start object: modify the position coordinates and rotation angle of the initial point object to change the initial position and orientation of the character.
Hot weapon object: quickly create various types of thermal weapons by adjusting the property parameters.
Skill object: quickly create various types of skills by adjusting property parameters.
Game setting function: support setting gravity, player relationship mode, maximum number of players, number of camps, and number of players in each camp in the game by adjusting parameters.
Support spectating function.
Character support dressing, color change, socket and character part differentiation functions.
Editor Content
Project Home Page
Create empty templates function.
Local project right click scenario menu function.
Local project delete, rename and backup function.
Project Menu
New projects creating function.
Local projects opening function.
Project saving function.
Game publishing function.
Editor exiting function.
Toolbar
Object moving, rotating, scaling tools.
Project running, auto-compiling, and auto-saving function.
Project shutdown function.
Multi-player client run number setting.
Main viewport camera movement speed setting.
Snap tool.
Resource Manager
Resource category display.
Drag resources from the resource manager to the main viewport, and generate objects from the object manager.