Mobile:v0.7.0.3.20220127010800
Download Link \172.24.128.61\bigcat\Meta Version\01.26.2022 Version number: Editor:v0.7.0.3.20220126232318
DS:v0.7.0.3.20220126233131
Mobile:v0.7.0.3.20220127010800
Update Log
Fixed server memory leak
Added Editor selection whether to enable MGS function
Added character sockets 25-29 Example: @MWCore.MWClass export default class SpawnGO extends MWCore.MWScript{
@MWCore.MWProperty()
preloadAssets = "15777"<pre><code>OnStart():void{
if(GamePlay.IsBoxTrigger(this.gameObject)){
let trigger = GamePlay.GetBoxTrigger(this.gameObject);
//When the character enters the square trigger, the hand socket is equipped with a weapon
trigger.OnEnter.Add((chara:GamePlay.Character) => {
if(chara){
let personhandSocket = MWCore.GameObject.SpawnGameObject("15777",true);
personhandSocket.SetCollision(Type.PropertyStatus.Off, false);
chara.AttachGameObjectToCharacter(personhandSocket,25);
}
});
//When the character leaves the square trigger
trigger.OnLeave.Add((chara:GamePlay.Character) => {
if(chara){
}
});
}
}</code></pre>}
Fixed the problem in which element items exceed the room limit leading to a potential crash (wild pointer)
Fixed the problem where punk disconnect can lead to a potential crash
Fixed occasional loss of initial time problem during event tracking loading time
Fixed occasional UI container space expectation size calculation error when continuously adding container controls
Rolled back the resources to solve the problem due to the packaging script updating the latest parent material
P0 To be fixed:
Potential loss of individual materials after first-time dynamic loading into the game
Mobile end UI loading time optimization
Hanako: TS scripts are sometimes not executed when joining a room
Launcher Version Update:
1.1.20.17
Updated Content: Different Env directories are now stored separately.