🏠 SpaceEditor 2.0 Update Announcement

🎉 SpaceEditor 2.0 Beta Release

We are excited to announce the launch of SpaceEditor 2.0 Beta, now available for everyone to experience. In this major update, we have taken into account user feedback and made comprehensive improvements to the UI layout and performance of the editor.

💡 Why the Change?

We have made significant improvements to the UI layout and performance of the original SpaceEditor. There are two key reasons for these changes.

Firstly, the previous UI layout occupied a large amount of space, making it less convenient for many users. With our new version, we have adopted a left-side layout design that takes up less space and provides greater convenience and efficiency.

Secondly, the original Unity UI lacked customization options, had poor adaptability and compatibility. The new version offers an enhanced user experience with faster iteration cycles. Users will be able to quickly familiarize themselves with our updates and gain access to improved editor features more efficiently.

🖥️ What's Changed and What to Expect?

In this major update, we have made the following changes:

  • Components & Component Editing: We have extensively optimized the components, including changing the layout from the top to the left side, optimizing the categories into three types (Media, Functionality, Construction), and integrating the Layer options into the left-side layout. The component editing functionality has also been moved to the left side, separated by a dividing line, which further saves space on the right side.
  • Component Properties: The properties panel for components is now displayed as a pop-up window, allowing for quick and convenient adjustments. The panel can be closed when not in use, providing a clutter-free visual space.
  • System Functionality: All system functions have been placed in the top right corner, making them easily accessible without occupying visual space.
  • Auxiliary Features: Auxiliary features have been moved to the settings panel, making them more accessible for users.

🚀 Upcoming Features in Development

While enjoying the current version, we are continuously developing new features to enhance your editing experience. Here are some of the features currently in development:

  • Gizmo Function: Improves editing efficiency.
  • Quick Actions Toolbar: Similar to Minecraft's quick editing toolbar, it allows you to bind frequently used actions for easy access.
  • Asset Library: Saves materials used by creators for quick retrieval in future projects.
  • Hot Key Functionality: Introduces shortcut key support, including undo/redo functionality and automatic saving.
  • Enhanced Voxel Materials: Enhancements to Voxel materials, including transparent rendering for glass and brightness adjustment for existing emissive properties. We believe these new features will greatly enhance your editing experience and facilitate your creative process.

📖 In Conclusion

Through this major update, the SpaceEditor team can iterate more efficiently and deliver upcoming features to creators as quickly as possible. We extend our sincere gratitude for your ongoing support and appreciation. We will continue working hard to improve SpaceEditor for your benefit.


🕹️ About PlayerOne

PlayerOne is a sandbox gaming platform based on blockchain technology. It is divided into four sections: strong creative tools, vibrant social scenes, accessible trade marketplaces, and a Play to Earn gaming system.

PlayerOne is constructing a world with an open metaverse. Everyone in this world may make special objects and structures, transfer original NFT works into Metaverse, enjoy NFT works by the world’s top artists, and converse with like-minded peers online.

You may also capture a special pet in the metaverse, take it swimming in the virtual world, train it, fight alongside it, and let it generate significant revenue for you through PVE or PVP.

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