Collecting Timeline Game NFTs

Timeline Game, as an NFT collection, is very different from the standard NFT collection. There are 109 unique cards, and each NFT is serialized with a unique number indicating which edition of that card it is.

While we will look at doing some holders-only events where players can play with a deck featuring cards from their collections, the core game is meant to be playable for all - and it is, on Tabletop Simulator (through our Steam Workshop mod) or at home. So collectors may be better off to look at the set more like an art collection in the style of a card game, rather than collecting it as cards to be played with. In this sense, the NFTs are more like traditional trading cards - not cards meant to be played with as tokens themselves.

In that light, I’ll break down a few different ways that Timeline Game NFTs may be collected.

The tried and true: Just collect cards you like. This is done best on secondary. You can’t go wrong this way - one way to do this would be to collect Milady-type cards, or a sub-theme of cards, such as the Elemental Miladys or Elemental Spirits.

  • Carrying on that theme, one might choose to collect cards that interact with each other in the game. For example, Radbro and the Pink Fit which allows him to manifest a Fembro onto the Timeline.
This is what growth looks like
This is what growth looks like

Collect a Starting Hand: In the game, each player starts with a hand of five cards. You could collect a set of five cards for your “ideal starting hand”, as another way to look at collecting.

A "Starting Hand" approach is similar to collecting on a theme, but with a 5-card constraint.
A "Starting Hand" approach is similar to collecting on a theme, but with a 5-card constraint.

Collect numerous copies of your favorite card: This way, you provably possess a large share of a certain card, and can trade or sell some without feeling like you no longer have that card you like. Another aspect of this would be collecting cards serialized with your favorite - or an otherwise meaningful - serial number. This might be trying to collect cards with serial #1. Maybe you want to collect all the cards with serial #7 that you can. Maybe you want to collect cards with a single digit serial number. Maybe you want to collect the high serial numbers - for example, serial numbers #34-44 are only on commons, and #23-33 are only on uncommons. Every card has a version from #1-11 - that is the minimum number of versions that exist for any card.

Collect a whole deck: A deck in Timeline Game, as we define the rules, is 40 cards. This is crazy! Some may try to do this, but especially if you try to collect a deck that is totally on theme or “competitively viable” - it will take some effort.

There’s another, more pragmatic way to achieve a similar effect. Each deck is allowed three copies of a card - except for Hyper Rare cards, where only one copy is allowed. You could collect 14-15 different cards and not collect the multiples. Often a deck will have 2 or 3 multiples of each card so that it plays in a consistent manner.

By collecting just one of these rather than all three, you’d have each card for a deck in your collection, but not the copies themselves. If/when we do holder’s tournaments - assuming the interest is there for them - this is likely how we will do it as well.

Mint and hold “mint” condition cards: I propose a new way to look at NFTs with Timeline Game. Cards with two total transactions or less (with the mint transaction counting as one) are “mint condition”. This means a card can be transferred or sold one time after minting and still be considered mint condition.

This method of caring about the number of past owners and transactions taps into the unique nature of NFTs with respect to how NFTs are “solving the deed” or providing proof of provenance.

With a limited number of each card, holding a card with fewer owners in the line of provenance may be an interesting way to collect a card.

It also makes the act of minting slightly more interesting than buying on secondary.

By this definition, you could never buy a “mint condition” card on secondary and then sell it again as a mint condition, for the sale of a mint condition card is by definition at least the second transaction.

After two transactions, a card would be considered near-mint, until five transactions or more, where it would be considered lightly owned.

This adds another wrinkle: NFTs sold or otherwise trading hands early on lose their “mint condition” status, while cards that have been held for a long-time maintain this status, and may become more desirable in some people’s eyes.

We love inversion at Violet House - you could always flip this around and collect cards that have been very heavily owned: if the market decides to value cards based on their transactionally-determined “condition”, it goes to follow that cards that have been heavily owned may be available at a discount.

This isn’t financial advice - just a way to look at collecting our tokens.

Here’s the “card condition” break-down as I view it:

Mint: Two transactions or less

Near-Mint: Four transactions or less

Lightly Owned: Six transactions or less

Heavily Owned: Seven transactions or more

Last but certainly not least, you could collect cards by artist and/or art style as indicated in the bottom left of the card. Here are some of the awesome meme style cards, with art done by Shiro - who also did excellent work on the frames for nearly every card in the set.

Synchronized Crying might be my personal favorite.
Synchronized Crying might be my personal favorite.

However you choose to collect our NFTs, we appreciate the interest and support.

Thanks for reading.

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