This is a short continuation of an earlier Flashbots bot analysis. To be clear, this is on Ethereum, studying transactions sent via Flashbots only.
My previous post has more information on the data source, as well as a number of assumptions and disclaimers. They still hold, especially “DYOR”. This is not a peer-reviewed study, just some amusements in a notebook.
It is worth mentioning that there is still plenty of non-Flashbots-based transaction activity that appear to be MEV related in this universe of accounts. It is safe to assume that top participants may be doing sending transactions various ways, included, but not limited to: 1) Flashbots, 2) Bloxroute, 3) direct-to-miner, 4) in the mempool, etc. There will also be important related transactions off-chain (CEX for example, or on other chains). These may make it less obvious what the transactions are “for”. You can draw your own conclusions as to the purpose/meaning behind various transaction bundles.
For this analysis:
Here are a few simple pics that aim to give a feeling for what has been going on at the top-end of this competition, and how it is all evolving.
This first plot shows the evolution of the current top 10 bots, based on transaction count landed. You can see that several start mid-period and start/come on strong.
This second plot is similar, but shows the top 10 bots by transaction count per window, using the top 10 addresses at the start of the first window. You can see how some decrease, then stop.
One can conclude that these “new bots” above replace some of these older bots for the same participants, or that they are out-competed and the bots stop winning. Analysis of the EOAs related to these accounts may answer some of those kinds of questions.
I’d have to guess that bots that debut in the top few positions must be existing strong competitors evolving, but, of course, I could be wrong.
The next plot shows transaction count as a percentage of all landed fbots transactions through time, using the ending rank. Some of the newer bots overtake the long-standing #1 bot in recent times.
These plots are noisy, but they show any bot that was in the top 10 during any window. There are 21 addresses in total. The point of this ugly, noisy plot is to show how much activity there is here at the top. You can see a lot more on/off experimentation/competition.
The only real “punchline” to this post is to show how much competition and experimentation there is at the top of the game.
As before, there may be outright errors in this analysis, but I don’t think there’s anything egregious. Please do contact me via twitter @totlsota with any feedback.