It has been over two weeks since our Persona launch, and from freemint to a floor price of ~$150, our total trading volume has exceeded 70 ETH. We are grateful for the support of every community member!
Next, we will prepare to migrate the project to the Starknet mainnet, officially ushering in the XAR era!
We expect to launch on the Starknet mainnet in the coming weeks, after which we will immediately enter the Mainnet Beta Phase, and Personas will become functional. This article will detail the specific utilities and values of Personas during the Mainnet Beta Phase.
Each rarity level of Personas corresponds to a specific energy value. Energy serves as the fundamental fuel for all activities in this world, and playing the game requires energy consumption. Energy exists off-chain and cannot be transferred.
The Energy value is determined based on this formula(l refers to levels).
The Energy value determines the maximum amount of Energy a user can regenerate every 8 hours. If the Energy is fully regenerated, it will not continue to increase.
If an account holds multiple Personas, both the energy cap and regeneration time will stack. If you hold up to 3 Personas, the regeneration efficiency will also stack. For example, if you own 3 Level 1 Personas, your Energy will fully regenerate to 100 * 3 = 300 points within 8 hours. However, if you hold 4 or more Personas, the regeneration efficiency won’t stack, and the system will prioritize energy regeneration based on the highest-level Persona.
For instance, if A holds three Level 1 Personas (Energy value of 100) and one Level 2 Persona (Energy value of 148), the system will first regenerate 148 + 100 + 100 = 348 points within 8 hours, followed by an additional 100 points over the next 8 hours, after which the energy will stop increasing further.
Additionally, each account can link up to 9 Personas.
Players can use Energy to shoot at objects within XAR, which we refer to as Creations. All Creations are composed of standard Voxel blocks, which are ERC-1155 tokens. By consuming Energy, players can obtain $VOXEL tokens through shooting.
Each point of Energy has a power value of 27, corresponding to a $VOXEL drop rate of 4%. This means that 1 point of Energy can shoot out 1.08 $VOXEL tokens. Assuming a level 1 Persona, the maximum daily Energy output is 100 * 3 = 300, resulting in a maximum $VOXEL output of 324.
The upcoming mainnet launch marks the most important milestone for XAR. It’s the beginning of our on-chain economy and the foundation for building a truly strong community consensus.
Unlike traditional GameFi projects that often fall into the "farm and dump" trap, we’re focused on developing genuinely fun and innovative features, creating a long-lasting economy that grows like a nation.
In the near future, we’ll be rolling out even more exciting systems, such as cloning and simulation systems, so stay tuned!
Revision Log on Nov 20 2024:
Value Adjustments:
The value of Voxel drop rate of Persona holders has been changed from [20%] to [4%], and the drop rate of non-holders are set to be 0.2% accordingly.
Additionally, the number of Voxels need to clone new Personas has been reduced by a factor of 5, in line with the change above.
Impact on Return Period: