wrote by Ramping from team Project 12
translated by 0xjosef.eth , a blockchain lover
What can Project 12 contribute to the blockchain world ?
Project 12 能给区块链世界带来什么?
Discord入口: https://discord.gg/rfv5hwzR
推特入口: https://twitter.com/_p12_
GameFi seems to make "game" and "finance" inseparable; some people even think GameFi is only for earning but not for pleasure. The concept of GameFi is indeed similar to the idea of "play to earn" since players can earn cryptocurrency and NFT rewards by completing tasks, battling other players, and progressing through the different game levels. However, it should mean much more than that. After all, games are for fun by nature; we cannot call it a game without entertaining elements.
GameFi貌似让“游戏”和“金融”变得不可分割;有些人甚至认为GameFi是为了赚钱而失去了游乐的意义。GameFi 的概念确实起源于“玩赚”的理念,玩家们可以通过完成任务、与其他玩家对战以及通过不同的游戏关卡来获得加密货币和 NFT 奖励。然而,它的意义远不止于此。毕竟,游戏本质上是为了好玩;如果一款游戏不好玩,就不能称之为游戏。
Suppose we jump out of the box and see GameFi from another perspective. We may regard GameFi as a decentralized platform for the sale and distribution of digital games powered by blockchain technology. The concept of decentralization not only differentiates this new type of game from the traditional ones but also means the possibility of bringing the game development to a higher level. In fact, in an ideal model, GameFi should help boost earnings and offer a friendlier environment that enables the developers to create games of higher quality with an easier approach.
如果我们跳出局限,从另一个角度看 GameFi。我们其实可以将 GameFi 视作一个去中心化的、用于销售和分发区块链游戏的平台。**去中心化的概念不仅将这种新型游戏与传统游戏区分开来,也意味着将游戏开发提升到更高水平的可能性。**事实上,在理想的模型中,GameFi 应该通过提高玩家的收入,提供并普通游戏更友好的环境,通过高收入反哺游戏开发人员,使之能够以更简单的方法创建更高质量的游戏。
In a traditional model, game companies are absolute authorities with total control, indicating a "centralized" model. In this scenario, game companies tend to focus more on content that brings the highest revenue instead of the fun of the games. As for game creators, there are so many obstacles keeping them away from the potential of building high-quality games in a truly connected game world. For instance, they may lack resources, building tools, and funds for infrastructure (e.g., servers and complicated marketplace designs). But, more importantly, they need more access to attract users.
在传统模式中,游戏公司绝对权威,完全控制了游戏开发过程,是一种“中心化”模式。在这种情况下,游戏公司往往更关注游戏的获利手段,而不是给玩家带来游戏的乐趣。对于传统游戏公司,尤其是初创的游戏开发者而言,在传统游戏世界中,存在着很多让他们无法开发出高质量游戏的障碍。例如,他们可能缺乏用于基础设施(例如服务器和复杂的市场设计)的资源、构建工具和资金。但是,更重要的是,他们缺乏吸引用户的手段。
On the contrary, in the world of GameFi, individuals have more power, and companies have less, indicating a decentralized ecosystem that is much fairer and, thus, more sustainable. With this goal in mind, P12 intends to provide an open and developer-friendly platform while focusing strictly on sustainability and user governance.
相反,在去中心化的 GameFi 世界中,个人拥有更多自主权,而公司拥有更少控制力,因此也更加可持续。为了达到这个目标,P12 计划提供一个开放且对开发人员友好的平台,同时严格关注可持续性和用户治理。
P12 will be a GameFi platform where all players can interact in harmonic and sustainable co-existence. The platform will provide all the infrastructures required by both creators and players and stay neutral to all newcomers: creators will have the freedom to focus on the highest-quality content with a free, powerful, but easy-to-use game editor. Players will not be forced to own any assets to play games. The economy will be based on the principle of meritocracy(ps. link to the previous article), where fun and unforgettable experiences should be incentivized, great creators rewarded, and sour apples punished while protecting the users.
**P12 将是一个所有玩家都可以在其中和谐互动并可持续共存的GameFi 平台。**该平台将提供创作者和玩家所需的所有基础设施,并对所有新来者保持中立:开发者将可以通过P12提供的免费、强大但易于使用的游戏编辑器搭建游戏,节省开发时间,最大限度专注于打造最高质量的游戏内容。而玩家不会被迫拥有任何资产来玩游戏。经济将基于精英管理原则(ps.链接到上一篇文章,指平台鼓励精英游戏开发者,淘汰劣质项目,同时奖励精英玩家保持用户粘性),在保护用户的同时,应该激励有趣和难忘的体验,奖励卓越、富有激情的开发者,打击劣质游戏。
总结:P12将是一个处于链上的、中立的、拥有精英管理的GameFi开发和分发平台,通过大力鼓励精英游戏开发者,淘汰劣质项目,奖励精英玩家,打造一个“开发-游戏-赚钱”的正循环,避免劣质游戏损害从业者和玩家利益。
为了让中文玩家更了解本项目,特意翻译了项目方的文章。
币圈小白,跟着各位大佬学习撸毛,刚刚起步,推特持续分享撸毛信息,这是我的第二篇原创输出,求一波关注