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Rickey

Rickey

AW Nomad|Public Goods Builder
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Keep building infrastructure

Rickey
September 10
Recently, I have heard too many people complain about Ethereum's infrastructure, complaining that VCs have invested in a lot of meaningless infrastructure, blaming the excess infrastructure for the industry's difficulties, and trying to create conflicts between application developers and infrastructure organizations. It seems that they describe the Ethereum ecosystem as a Niflheim that is not suitable for application development. This is very unfriendly and unconvincing.
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How to build a social component

Rickey
April 13
Ame Network has been deployed on multiple testnets. This tutorial will guide you to quickly build a social component.
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Composable Social Network

Rickey
March 15
Composability is an important and interesting part of the autonomous world, and over the past month I have been exploring how to implement composability with low complexity, efficiency, and rationality. In the process, I discovered the application of composability in social networks.
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Hello WizWorld

Rickey
January 26
This is a magical world composed of wizards. You will play a wizard. In this open world, you can learn magic spells, fight monsters and bosses to gain rewards, and create your own magic props.
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Build a minimal burner wallet for your game

Rickey
December 12
It is a temporary wallet. You only need to deposit a small amount of funds into the burner wallet. It is used for some high-frequency and small-amount transactions. Because its private key is stored in the browser, it is less secure. If you accidentally clear the cache, the private key may be lost.
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Build your first fully on-chain game

Rickey
December 03
The core principle of a fully on-chain game is to use contracts to implement game data and game logic. So how to implement the simplest a fully on-chain game? This tutorial does not use any development framework or game engine. You only need to know some of the simplest solidity codes.