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The Trend of Client Agnostic Approaches in Blockchain

"Client Agnostic" is a common concept in software development, especially prominent in the creation of web applications, services, or APIs. It describes a way of designing and developing software that allows the software to operate across different client environments without needing specific adjustments or optimizations for each environment. In short, "Client Agnostic" software is compatible with any client or device, whether mobile devices, desktop browsers, or any other form of client application. Next, let’s dive into into the idea of Client Agnostic has been propelled through various stages of the internet.
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Future of Game MODs

MODs are one of the richest sources of User-Generated Content (UGC) in gaming.(According to Noyes and Feagin (2023), The Open Problems of Onchain Games.) Game developers empower users to create new content for games by providing them with tools. Creators who publish MODs on platforms are commonly known as Modders. Modders earn revenue by selling their MODs on these platforms, and the platforms also take a cut. For instance, since its inception in 2017, Minecraft Marketplace has earned $350 million in revenue, with half of it (about $175 million) going to Modders. Additionally, Steam Workshop generated $50 million in revenue in its second year (2015). On platforms like Steam Workshop, creating mods can indeed be profitable. Mod creators can set their own prices for their MODs. The market conversion rate for game modding is very high. Research shows that if you create mods, shaders, or tools for popular games, more than half of the free users are willing to pay an average of $5.47 per month; each top modder averages 5,300 paying members.