In college I majored in neuroscience, concentrating in computational neuroscience. I transitioned from traditional computer science because I was running a software product with millions of users in my spare time and wanted to expand my research to include human behavioral factors and A.I.
Folklore proposes that a networked brand be designed not for its humans, but for its machine agents. In lieu of final assets — iconography, typography — Folklore provides seeds and prompts: inputs for generative creation.
FriendTech has recently emerged as an intriguing intersection of social media and speculative trading. It aims to gamify social interactions by allowing users to buy and sell "shares" of individuals they are familiar with or follow on Twitter.
Songcamp is an artist collective and creative studio experimenting with onchain technology to unlock new ways of creating and releasing music on the internet.