[New] Added Profiler performance monitoring tool: a new "Performance" view is added to the bottom right panel in the editor, displaying performance data and object statistics in edit mode.
[New] The original Blocking Area object and related interfaces are deprecated; it is replaced by the Blocking Volume object instead.
[Optimization] Post-processing has been moved to world objects and the logic object resources have been removed from the asset library.
[New] You can locate files using keyboard shortcuts when searching project content.
[New] You can now right-click on objects in the Object Manager to add objects to the priority loading queue.
[New] Added guidelines to Mover objects to help visualize motions during editing.
[New] Added Motion Type property to movers, which can be set to local or world coordinates.
[New] You can now send messages to the chat box.
[New] New material editor, you can now preview material effects on models in real-time.
[New] Adjusted character capsule position API.
[New] Added render layers for effects and world UI.
[Optimization] Improved NPC logic object functions.
[Optimization] Improved auto backup.
[Optimization] World UI is now rendered as Mesh in scenes.
[Optimization] Optimized sending custom data types via RPC.
[Optimization] Optimized physics properties in the model property panel.
[Optimization] Improved asset library download strategy
[Optimization] Improved game language localization features