Address: \\172.24.128.61\bigcat\Meta Version\Dec.30-2
Playza Editor:editor_v0.6.0.3.20211230205717
We have invited our verified developers on Steam to share some insights about game development and the industry in general.
Today's Verified Developer, Cola Huang, Creator of GoBangTetris, has shared with us his experience of game designing since high school. He is a big fan of narrative and simulation games, and he designed quite a few games, some of which have gone viral on the internet. Behind every game lies the heart and soul of the developer, which also includes moments of inspiration and setbacks. We hope that through the interviews we will be able to share their iridescent journey of game development with you.
Q1: A short introduction of yourself and the current project you are working on?
I'm currently working as R&D in the gaming department of Web2 giant tech firm, but I will actually create some indie games on my own. I just recently took part in Tencent's annual Indie GameJam. My entry has combined the gameplay of Civilizations with the theme of desert control and management. Instead of fighting against other nations and civilizations in the game, the player will need to fight against the desertification of the natural environment. The whole game is set in a desert where the player needs to consolidate the moisture of the soil by growing different types of plants, slowly expanding a small village into a metropolis, protecting the environment and at the same time improving the welfare of the local population.
Q2: What was the first game you developed? How and when did you develop it? (i.e at what age and on what platform?)
I love playing games since I was very young. My father used to play games and took me along with him. He sent me to learn programming when I was young, where I learned both VB and C language, and also made some games with the game editors at that time. I also did a fan sequel to Chinese Paladin (Tier-1 Chinese Game Production), but stopped doing it later due to copyright issues.
I also created a game called “Scissor Paper Stone” when I was in junior high. Players would need to use Scissor Paper Stone to fight against the computer, and each will deduct a drop of blood if they lose one round. The game was not that difficult to make. At first, I asked my classmates to try it, and surprisingly they loved it. From this moment onwards, I fell in love with making games and having people around me to try them out.
The first game I ever officially launched for the public was a game I made in my fourth year at university. The game was called "If You Are The One" and it was a hit on Acfun and Bilibili around 2014. I then signed up with 66 RPG as an official game maker.
[WorldRun] Fixed the bug that when running the Waterpark Project, the hot air balloon flame will be stuck in the air, which will not be synchronized with the hot air balloon.
Fixed the bug that after the cell phone resources are not updated in the update function.
[Editor - Template Editor] Fixed the bug that when importing a template with script in a new project, the script name of the object manager shows an error if there is a script with the same name in the new project.
[Editor - Object Manager] Fixed the bug that static objects can mount templates with scripts.
Update Address: \\172.24.128.61\bigcat\Meta Version\December 21
Launcher version number: 0.12.20.3
[Part B]
In the vast universe of game development, professionals that are well paid and enthusiasts that are powered by the pure love of gaming, co-exist to push the industry to move forward.
The global game industry revenue settled at $180 billion in 2021, expected to double by 2027. In 2021, gamers spent 38 billion hours on Steam, or 4.3 million years equivalent. Steam has over 27 million concurrent users at its ATH, and 130 million monthly active users.
In the post-pandemic era, gaming and virtual lifestyles are taking over. Steam with a 27% growth rate in 2021 made a very strong statement.
[Part A]
During the past week, P12 reached multiple milestones in the Genesis Airdrop Event. But without the support of our beloved gamers and developers, we would never have come this far.
We reached out to some gamers ranked within the top 50, hoping to do a short interview about their gaming history. We are lucky and honored to have some kind response from our interviewees. We are here to share it:
Hi everyone! For the past few weeks, P12 Genesis Soul-Bound NFT Airdrop has led us to incredible achievements. We would like to thank all of our participants and hope to bring you some more eventful updates soon!
Here are some highlights of the first phase of our Genesis Soul-Bound NFT Airdrop event.
P12 Genesis Soul-Bound NFT Airdrop was launched on 27th Jun 2022. It is a unique airdrop campaign which captures off-chain gaming credentials, including games published on Steam and hours of games played on Steam, and records it into Genesis Soul-Bound NFTs.
Looking back at the past, we can see that only a few games were widely adopted worldwide in Web2. But, the games that did - managed to become timeless classics.
One of the most significant drawbacks is that almost every game on Web2 or Web3 loses players over time, which causes a downward trend for the in-game economy.
Dear builders, dreamers, fans and everybody in the P12 community,
Hi! This is the first post from me since P12 Genesis Airdrop official launched. I will try to be concise and short as always, and callback to previous post wherever relevant.
The non-fungible token (NFT) is a new digital asset that resembles the value of real world items according to consensus. The term "non-fungible" means that this type of digital asset is unique, meaning that no two items are exactly the same. These digital tokens represent true ownership that cannot be tampered, and they are empowered by certain rights or privileges that come along with the NFTs themselves.
Therefore, within the GameFi world, the ownership of game assets has always been at the center of the discussion. For example, tokens defined by ERC standards, such as ERC721 and ERC1155, are the blockchain representation of game properties and are used in the Ethereum network to ensure interoperability across different blockchain platforms. In a way, the concept is quite similar to the format of files on a computer (.mp3, .jpeg, etc.).
Thanks to this, NFTs can be easily offered and transacted. In this way, users can exchange gaming properties securely and freely, provided that the properties are liquid. Only in this case can they be treated as assets with an exact value.
Greetings to all our gamers and developers!
We have witnessed more than 30K Steam Gamers and Developers joining the Genesis Soul-Bound NFT Airdrop! Big thanks for your great passion for P12!
This is a step-by-step tutorial on how you can claim NFTs if you are a Steam Gamer or Developer. Feel free to take a close look and if you have further questions, please leave a message here:
Are you a video-game player? If your answer is a definite yes, here comes another question - Are you a gamer?
Yes, but not that sure this time.
What differentiates a gamer from a player?
When Zuckerberg first unveiled his plans for the metaverse in October last year, he had a pretty specific goal in mind that Meta would go beyond the social media experience of today and incorporate VR and AR into its current apps and services. He also mentioned that the new tech was expected to reach a billion people within the next decades.
It is indeed an ambition that would fundamentally change the direction of the company. But is Meta empowering the true metaverse that people are expecting?
People have been dreaming of something like the metaverse for years. If you take a look at the science fiction novels and movies over a long period of time, where virtual reality is normally used to provide people with chances to escape from the reality. Except for this, the recent pandemic has also exponentially increased the need for this technology - countless companies are rethinking their business plans to survive the slump as experts suggest that we'll probably have to encounter more occurrences of similar viruses in the near future. No wonder, the metaverse has the potential to be the biggest business in coming years because it will enable people to immediately transport themselves to another place or even time in virtual space. How incredible!
Dear builders, dreamers, fans and everybody in the P12 community,
This is my first announcement to you as the founder of Project Twelve. In this post, I would like to tell you a bit more about who we are, where we come from, where P12 is heading, and the upcoming milestones for P12 that we can all be excited about. I'll try to keep it short.
Who we are
According to CoinMarketCap, AXS, the token powering P2E (play-to-earn) crypto game Axie Infinity, has dropped nearly 45% in the past month. Last November, AXS hit a high of over $160, and recent prices indicate a drop of more than 88% since then. Alongside AXS, the value of Love Potion (SLP), another type of token that can be earned in the game, is also dropping rapidly. It is currently trading at a little over $0.005 and has been down around 75% over the past three months. As one of the necessities to "mate" and create Axies, the SLP token becomes the core of the game structure, whose continuous decline will lead to the significant shrink of Axies' value.
As we all know, Axie Infinity is currently one of the largest blockchain games and the rapid depreciation of its token also suggests that the game is haemorrhaging users at an alarming rate. Worse still, Axie Infinity is not alone - many crypto games like CryptoMines and Splinterlands are also undergoing a hard time as the values of their tokens have fallen off a cliff in the past 12 months.
So, what happened? What are the reasons behind the struggles of these "highly-promising" projects?
Recently, a number of our devoted members have volunteered to translate P12 Mirror articles or to help write manuals or instructions to help new members get acquainted with P12. We are very grateful for the support and encouragement from all of you!
Here, P12 has compiled a few of the more prominent of these for your convenience.
Two versions of the Chinese translation of GameFi Can Be Much More Than Earnings from Discord users @joseflll and @Allenw:
Project Twelve (P12) is a GameFi ecosystem with sustainable economies. Basically, we define our sustainability as offering true ownership, value discovery, and guaranteed liquidity, which can only work under a well-functional mechanism.
NFTs play an important role in transactions on the GameFi platform. To standardize the operation of badges NFTs on the P12 platform, we established the Spectrum System that regulates the values for badges of different colors. Like the different colors of light in the spectrum are equipped with different wavelengths, the mechanisms for obtaining badges of different rarity also vary.
To be more specific, different badges we release feature different colors - WHITE, GREEN, BLUE, PURPLE, and ORANGE are the five colors that represent the five rarities in the Spectrum System. Each of the five colors of radiance possesses a unique and distinct color code - the very core of the Spectrum System.
On Oct 28, 2021, Facebook announced that it has changed its company name to Meta, indicating its focus will be the metaverse - what Mark Zuckerberg, the chief executive, sees as the next digital frontier of technology.
Everybody is talking about the metaverse today, and many tech giants even regard it as the future and bet on it. But what is metaverse really about? And, why does it matters to each individual?
The term “metaverse” was first introduced in Neil Stevenson's novel, Snow Crash in 1982. It refers to a three-dimensional virtual space where people, as programmable avatars, can interact with each other and software agents. Defined by XR Today, it refers to "a simulated digital environment that uses augmented reality (AR), virtual reality (VR), and blockchain, along with concepts from social media, to create spaces for rich user interaction mimicking the real world". Here, metaverse doesn't refer to a specific type of technology; instead, it is a novel ideology that shifts the way people engage in the virtual world with help of technology.
By definition, game art design is a subset of game development involving the process of creating the artistic aspects of video games. It includes many positions and duties, namely UI design, character design, 3D art design, animation special effects, etc. With the advancement of science and technology, especially the upgrades of computer hardware and software, we are paying more attention to game art design, which also triggers a series of advanced game design technologies.
Game art design often begins when video games start to be created. Similarly, its influence on how players value the game also starts at the very beginning, even at first glance. It is believed that art design is always the first thing every player sees on the screen. If the design is crude and leaves the player with an unpleasant first impression, the player will hardly start the game, not to mention spending more time or money on it.
Besides, the quality of art design also significantly impacts players' engagement. Players want a fun experience that serves as a temporary distraction; they expect the game to bring them to a brand new world, or just to help them kill time in a queue. Therefore, scene design makes up a crucial element of the game. A well-designed and exquisite game scene can set off the atmosphere, which can quickly engage the players in the virtual world of the game. The plots can even let the players sense a certain type of connotation and culture that the game creators want to convey.
What is GameFi?
GameFi seems to make "game" and "finance" inseparable; some people even think GameFi is only for earning but not for pleasure. The concept of GameFi is indeed similar to the idea of "play to earn" since players can earn cryptocurrency and NFT rewards by completing tasks, battling other players, and progressing through the different game levels. However, it should mean much more than that. After all, games are for fun by nature; we cannot call it a game without entertaining elements.
Suppose we jump out of the box and see GameFi from another perspective. We may regard GameFi as a decentralized platform for the sale and distribution of digital games powered by blockchain technology. The concept of decentralization not only differentiates this new type of game from the traditional ones but also means the possibility of bringing the game development to a higher level. In fact, in an ideal model, GameFi should help boost earnings and offer a friendlier environment that enables the developers to create games of higher quality with an easier approach.
The past decades have witnessed the incredible transformation and evolution of the web; the whole evolving process can be divided into three separate stages: Web1, Web2, and Web3. The origin of the web can be traced back to the 1990s, and Web1 was its first iteration. Most participants were consumers of content during that period, and the creators were typically developers who built websites. We can only take Web1 as the ready-only stage because there are limited chances for the web users to interact with each other. We may imagine Web 1 as a news page where we are just able to read online or an email that we cannot engage but have the ability to reply.
Web2 refers to the internet we're currently using, where users can freely connect and interact with each other. We can even create the contents of various forms on ourselves and share them with users all around the world virtually in an instant. Social media like Twitter and Facebook are common examples of Web2.
But there's a problem - though users have more freedom, they are still included in a highly centralized model where the internet is always dominated by companies that provide services in exchange for users' personal data. This is expected to change in Web3 - a virtual world built upon the core concepts of decentralization, which is the core feature that distinguishes it from Web2. To put it simply, in the world of Web3, common users don't have to sacrifice their privacy, and developers no longer need permissions to use the service. You may regard Web 3 as the real world where everyone can live digitally and everything that you do and gather - belongs to you.
According to the definition from Merriam-Webster, meritocracy refers to a system, organization, or society in which people are chosen and moved into positions of success, power, and influence based on their demonstrated abilities and merit. In other words, within a meritocratic system, people advance based on their values. This ideology believes that anyone can make it with hard work and dedication. Therefore, everyone is encouraged to make efforts to win more wealth or higher social status. In theory, meritocracy provides a source of motivation, and it can boost the whole system to develop with a joint effort from all insiders.
What if we apply this ideology to the gaming industry? And how can we boost the industry by solving practical problems with a meritocratic system?
For instance, in the traditional model, game publishers have total control, which ultimately increases economic inflation over time and mistrust between developers and users. What's worse, game platforms usually have a significant flaw that they are unable to fix - they tend to focus on content that brings the highest revenue. Because of that, creators have to abandon interesting, innovative, and artistic approaches to gaming and focus mainly on how to survive through making profits.
The Metaverse is the future. In a sense, it is an ultimate destination for gamers to experience content in a way they want without being bounded to design limitations. Through the years, people have always imagined a digital world where people can escape and live the lives they want but, for some reason, are unable to in real life. While recently, the metaverse concept became popular due to movies such as Ready Player One and Minority Report, or Facebook changing its name to Meta, the idea was long in the making. 1982 Tron, perhaps the earliest Metaverse to appear in film or Matrix, portraying a digital world controlled by machines, proved that our vision of the digital world where our avatars exist didn't change much.
Yet, until recently, Metaverse was not possible to adopt - we had the tools to develop it, but we had no technology and infrastructure to run it. It all changed with the adoption of faster computing power and 5G technology that allowed tens of thousands of devices to communicate with each other and increased the connection speed drastically while reducing latency to 10x lower than the human eye can see.
Now that finally, after a couple of decades of waiting for technology to catch up, we are back to square one for the need for tools to allow creators to develop unique metaverse content and a platform that can run it. This is where the P12 story begins.
Added automatic setting of three camera directions of down, right and back to the right-click menu of the object selected in the main viewport and removed the function of focus in the setting.
Optimized viewpoint manipulation by removing the right joystick and now able to manipulate the viewpoint by swiping the blank screen position.
Added characture jump interface with the following code:
//ClientRun
@MWCore.MWClass
class CharacterJumpTest extends MWCore.MWScript {
Character: GamePlay.Character;
OnPlay() {
console.log("OnPlay");
this.Character = GamePlay.GetCurrentPlayer().Character;
this.BindPlayerInput();
}
//BindEvent
BindPlayerInput(): void {
console.log("BindPlayerInput");
this.Character.OnSkill1Trigger.Add(() => {
console.log("Jump");
//Jump
this.Character.Jump();
});
}
};
export default CharacterJumpTest;
Welcome to the P12!
Project Twelve, as we refer to it as P12 in short, is an upcoming GameFi platform that allows Web2 and Web3 to co-exist together in harmony in a truly sustainable economy. Many gaming companies and gaming platforms plan to build their metaverse ecosystem. Still, we noticed challenges that both traditional gaming giants and blockchain veterans cannot fill.