\*In the first part of our series on building an on-chain game on StarkNet, we set up and built a simple on-chain game called Stark Racing using the open-source HTML5 game development framework Phaser. The game allows users to connect their StarkNet wallet directly on Phaser, mint a car with a random speed property, and race against another car. The fastest car will win the race and be rewarded with a token called $SPEED. \*
MatchboxDao is organizing an E-sport tournament: 0xMonaco: The battle of Titans in a closed league with only the best Web3 companies as participants. It will be the "World cup of the Web3 companies" to find out which company has the best technical team. There will be real-time streaming and top-tier commentators with key partners.
MatchboxDao is organizing an E-sport tournament: 0xMonaco: The battle of Titans in a closed league with only the best Web3 companies as participants. It will be the “World cup of the Web3 companies.”. The idea is to find out which company has the best technical team. There will be real-time streaming and top-tier commentators with key partners.
How to build on-chain games using MUD looking at Dark Seas
Building On-chain games is very challenging, from the initial design to the unpredictable potholes during production and testing. In this series of articles, we hope to illuminate the dark path of on-chain games and create a knowledge base for developers, using reference implementation of some of the most talented builders in the space.
In today's gaming landscape, you have to grind A LOT, or make the choice to pay to improve your ability to progress. The result is a series of microtransactions which have been calculated by a marketing and data analytics team to get you to spend as much money as possible in-game. Mobile games are the biggest culprits here, and many (even myself) have spent money countless times to progress.
The ideals of web3 seem to fit perfectly with the gaming industry and the gamification trend of recent years. For quite some time, we’ve been promised a new disruption in the shape of a unique experience- On-chain-gaming. With properties such as decentralisation which shift the power balance from the incumbents of the gaming industry much more towards the creative entities, composability that breaks the walls of the long-closed gardens, and true ownership for players.
Get started and create your first on-chain game on Starknet step by step with the appropriate tooling through the example of Mystis with Matchbox and Argent