Welcome to the latest installment of 0xTitans Dev Notes' - your insider's guide to the cutting-edge developments in our ambitious project. In Dev Notes #3, we are excited to share our groundbreaking progress: from our first successful attempts at using code models to generate a complete Solidity strategy, to our recent transition to Together.AI, an inference cloud renowned for its speed and reliability.
Last week, we covered some of the general questions and frameworks integration we are working on. Today we will dive deeper into some concrete examples regarding model performance, our hardware setups, and a few successful attempts we had.
This will be an experimental series of notes reflecting our R\&D process. The notes highly raw and represent conclusions which are battle tested Some of the conclusions may have inaccuracies and might change as we move forward. We believe our insights and process documentation will be highly valuable for other builders looking to develop LLM agents in general and LLM applications in Web3.
How to create an on-chain game on Starknet [Episode 2] 🏎
\*In the first part of our series on building an on-chain game on StarkNet, we set up and built a simple on-chain game called Stark Racing using the open-source HTML5 game development framework Phaser. The game allows users to connect their StarkNet wallet directly on Phaser, mint a car with a random speed property, and race against another car. The fastest car will win the race and be rewarded with a token called $SPEED. \*
MatchboxDao is organizing an E-sport tournament: 0xMonaco: The battle of Titans in a closed league with only the best Web3 companies as participants. It will be the "World cup of the Web3 companies" to find out which company has the best technical team. There will be real-time streaming and top-tier commentators with key partners.
MatchboxDao is organizing an E-sport tournament: 0xMonaco: The battle of Titans in a closed league with only the best Web3 companies as participants. It will be the “World cup of the Web3 companies.”. The idea is to find out which company has the best technical team. There will be real-time streaming and top-tier commentators with key partners.
How to build on-chain games using MUD looking at Dark Seas
Building On-chain games is very challenging, from the initial design to the unpredictable potholes during production and testing. In this series of articles, we hope to illuminate the dark path of on-chain games and create a knowledge base for developers, using reference implementation of some of the most talented builders in the space.
In today's gaming landscape, you have to grind A LOT, or make the choice to pay to improve your ability to progress. The result is a series of microtransactions which have been calculated by a marketing and data analytics team to get you to spend as much money as possible in-game. Mobile games are the biggest culprits here, and many (even myself) have spent money countless times to progress.