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Matchbox DAO

Matchbox DAO

Matchbox DAO is dedicated to developing and accelerating blockchain gaming. The DAO specifically focuses on developing tooling for gaming
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How to create an on-chain game on Starknet [Episode 2] 🏎

Publisher
Matchbox DAO
January 24
\*In the first part of our series on building an on-chain game on StarkNet, we set up and built a simple on-chain game called Stark Racing using the open-source HTML5 game development framework Phaser. The game allows users to connect their StarkNet wallet directly on Phaser, mint a car with a random speed property, and race against another car. The fastest car will win the race and be rewarded with a token called $SPEED. \*
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Introducing MatchBox Arena

Publisher
Matchbox DAO
January 17
MatchboxDao is organizing an E-sport tournament: 0xMonaco: The battle of Titans in a closed league with only the best Web3 companies as participants. It will be the "World cup of the Web3 companies" to find out which company has the best technical team. There will be real-time streaming and top-tier commentators with key partners.
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Introducing 0xMonaco: The battle of Titans

Publisher
Matchbox DAO
January 12
MatchboxDao is organizing an E-sport tournament: 0xMonaco: The battle of Titans in a closed league with only the best Web3 companies as participants. It will be the “World cup of the Web3 companies.”. The idea is to find out which company has the best technical team. There will be real-time streaming and top-tier commentators with key partners.
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How to build on-chain games using MUD looking at Dark Seas

Publisher
Matchbox DAO
January 07
Building On-chain games is very challenging, from the initial design to the unpredictable potholes during production and testing. In this series of articles, we hope to illuminate the dark path of on-chain games and create a knowledge base for developers, using reference implementation of some of the most talented builders in the space.
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A Better Gaming Experience & Removing the Grind

Publisher
Matchbox DAO
December 22
In today's gaming landscape, you have to grind A LOT, or make the choice to pay to improve your ability to progress. The result is a series of microtransactions which have been calculated by a marketing and data analytics team to get you to spend as much money as possible in-game. Mobile games are the biggest culprits here, and many (even myself) have spent money countless times to progress.
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How To Make On-Chain Gaming Competitive: 'A new way of distributing NFTs' [Part 7]

Publisher
Matchbox DAO
December 13
MatchboxDAO is a collective of developers, artists, and designers building the infrastructure of on-chain games with StarkNet.
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The future of on-chain gaming: 'The promise of MUD ECS engine'

Publisher
Matchbox DAO
December 09
The ideals of web3 seem to fit perfectly with the gaming industry and the gamification trend of recent years. For quite some time, we’ve been promised a new disruption in the shape of a unique experience- On-chain-gaming. With properties such as decentralisation which shift the power balance from the incumbents of the gaming industry much more towards the creative entities, composability that breaks the walls of the long-closed gardens, and true ownership for players.
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The Past, Present, and Future of Developer Games

Publisher
Matchbox DAO
December 01
Here is a brief of both the history and our vision of Developer Games: Past, Present and Future of Developer Games
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How to build on-chain games: Create your first on-chain game on Starknet [Episode 1] 🏎

Publisher
Matchbox DAO
November 22
Get started and create your first on-chain game on Starknet step by step with the appropriate tooling through the example of Mystis with Matchbox and Argent