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Wild Awake

Wild Awake

An experiment in scene building
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Wild Awake is a game, pt. 2

Publisher
Wild Awake
July 03
In part 1, we asked how we can play a game together when we donā€™t know the rules to the game yet. Wild Awake is an experiment in scene building. And while we donā€™t know the rules yet, we can delineate several things that determine how we play the game. First, thereā€™s the idea of open-world game play, where the actions of users determine their own narrative. Second, thereā€™s the notion of delight and surprise - meaning that players need unexpected elements to keep them active. Next up are more elements that trigger continued engagement.
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Iris Ell

Publisher
Wild Awake
June 29
When people get their hands on these technologies that have a more radical approach before it gets super corporatized incredible things can happen.
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Wild Awake is a game, pt. 1

Publisher
Wild Awake
June 07
What weā€™re doing with Wild Awake is to see what it means to create an open-world game inside the ecosystem of Web3 music.
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Clyma

Clyma makes sense of electronic music through nature, bringing listeners to nature through electronics.
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Wild Awake trusts you

We build trust together, knowing that the music is good, that the mission is needed, that everyone involved is valuable
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Rilles

Rillesā€™ music takes you into their world, but then youā€™ll displace that with your own ideas and thoughts as the music takes you centre stage.
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Wild Awake, seeds of a scene pt. 2

Publisher
Wild Awake
April 27
Wild Awake wants to become a hub where the give-and-take between musicians and listeners sits in an equilibrium.
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simmerdown

Publisher
Wild Awake
April 21
And so I started experimenting with samples, and for me, that completely cut the tie with me being in my head.
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Wild Awake, the seeds of a scene pt 1

Publisher
Wild Awake
April 19
Throughout all this runs our desire for counterculture. We are endlessly curious and push for experimentation.